using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
///
/// When activated, will shuffle the position of all players
/// within a certain radius.
///
[RegisterComponent, Access(typeof(XAEShuffleSystem)), NetworkedComponent, AutoGenerateComponentState]
public sealed partial class XAEShuffleComponent : Component
{
///
/// Radius, within which mobs would be switched.
///
[DataField, AutoNetworkedField]
public float Radius = 7.5f;
}