using Robust.Shared.GameStates; namespace Content.Shared._DV.Chemistry.Components; /// /// Prevents injections being used on this entity. /// [RegisterComponent, NetworkedComponent] public sealed partial class BlockInjectionComponent : Component { /// /// If true, this component will block injections from syringes. /// [DataField] public bool BlockSyringe = true; /// /// If true, this component will block injections from hypospray. /// [DataField] public bool BlockHypospray; /// /// If true, this component will block injections from projectile. /// [DataField] public bool BlockInjectOnProjectile; }