using Content.Shared._NF.PublicTransit;
using Content.Shared._NF.PublicTransit.Components;
using Robust.Client.GameObjects;
namespace Content.Client._NF.PublicTransit;
///
/// If enabled, spawns a public trasnport grid as definied by cvar, to act as an automatic transit shuttle between designated grids
///
public sealed class PublicTransitSystem : VisualizerSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
protected override void OnAppearanceChange(EntityUid uid, PublicTransitVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !_appearance.TryGetData(uid, PublicTransitVisuals.Livery, out Color color)
|| !args.Sprite.LayerMapTryGet(PublicTransitVisualLayers.Livery, out int layer))
{
return;
}
args.Sprite.LayerSetColor(layer, color);
}
}