using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._DV.Abilities;
///
/// Spawns the item from after the coughing sound is finished.
///
///
/// Client doesn't care about spawning so the field isn't networked.
///
[RegisterComponent, NetworkedComponent, Access(typeof(ItemCougherSystem))]
[AutoGenerateComponentPause]
public sealed partial class CoughingUpItemComponent : Component
{
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextCough;
}