using System.Linq; using Content.Server.Atmos.EntitySystems; using Content.Server.Construction.Completions; using Content.Server.Mech.Components; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Shared.ActionBlocker; using Content.Shared.Damage; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.Interaction; using Content.Shared.Mech; using Content.Shared.Mech.Components; using Content.Shared.Mech.EntitySystems; using Content.Shared.Movement.Events; using Content.Shared.Popups; using Content.Shared.Tools.Components; using Content.Shared.Verbs; using Content.Shared.Wires; using Content.Server.Body.Systems; using Content.Shared.Tools.Systems; using Robust.Server.Containers; using Robust.Server.GameObjects; using Robust.Shared.Containers; using Robust.Shared.Player; using Content.Shared.Whitelist; using Content.Shared.Mobs.Components; // Frontier using Content.Shared.NPC.Components; // Frontier using Content.Shared.Mobs; // Frontier using Robust.Server.Audio; using Content.Shared.Access.Systems; using Content.Shared.Access.Components; using Robust.Shared.Random; using Content.Shared.Mech.Equipment.Components; using Content.Shared.Storage; using Content.Server._Horizon.Mech.Components; using Content.Shared.NPC.Systems; // Frontier namespace Content.Server.Mech.Systems; /// public sealed partial class MechSystem : SharedMechSystem { [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!; [Dependency] private readonly AtmosphereSystem _atmosphere = default!; [Dependency] private readonly BatterySystem _battery = default!; [Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!; [Dependency] private readonly SharedToolSystem _toolSystem = default!; [Dependency] private readonly NpcFactionSystem _npcFaction = default!; // Frontier // Horizon Mech start [Dependency] private readonly AudioSystem _audio = default!; [Dependency] private readonly AccessReaderSystem _accessReader = default!; [Dependency] private readonly IRobustRandom _random = default!; // Horizon Mech end /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInteractUsing); SubscribeLocalEvent(OnInsertBattery); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent>(OnAlternativeVerb); SubscribeLocalEvent(OnOpenUi); SubscribeLocalEvent(OnRemoveBattery); SubscribeLocalEvent(OnMechEntry); SubscribeLocalEvent(OnMechExit); SubscribeLocalEvent(OnDamageChanged); SubscribeLocalEvent(OnRemoveEquipmentMessage); SubscribeLocalEvent(OnMechCanMoveEvent); SubscribeLocalEvent(OnToolUseAttempt); // SubscribeLocalEvent(OnInhale); // Horizon Mech Commented SubscribeLocalEvent(OnExhale); SubscribeLocalEvent(OnExpose); SubscribeLocalEvent(OnGetFilterAir); SubscribeLocalEvent(OnMechComponentsTransfer); // Horizon #region Equipment UI message relays // SubscribeLocalEvent(ReceiveEquipmentUiMesssages); // Horizon Mech - Moved to Shared // SubscribeLocalEvent(ReceiveEquipmentUiMesssages); // Horizon Mech - Moved to Shared #endregion InitializeADT(); // Horizon Mech } // Horizon start /// /// Обработчик события передачи компонентов меха. /// Вставляет сохраненные модули и батарею в последний созданный мех. /// private void OnMechComponentsTransfer(MechComponentsTransferEvent args) { // Поиск нового меха var mechs = EntityQuery() .OrderByDescending(m => m.Owner.Id) .Select(m => m.Owner) .ToList(); if (mechs.Count == 0) return; var latestMech = mechs[0]; if (!TryComp(latestMech, out var mechComp)) return; var component = args.Component; if (!EntityManager.EntityExists(component)) { Log.Error($"OnMechComponentsTransfer: Компонент {component} не существует!"); return; } // Проверяем, является ли компонент пилотом if (args.IsPilot) { //Log.Debug($"OnMechComponentsTransfer: Переносим пилота {ToPrettyString(component)} в мех {ToPrettyString(latestMech)}"); TryInsert(latestMech, component, mechComp); } else if (TryComp(component, out _)) { InsertBattery(latestMech, component, mechComp); //Log.Debug($"OnMechComponentsTransfer: Вставлена батарея {ToPrettyString(component)} в {ToPrettyString(latestMech)}"); } else if (HasComp(component)) { InsertEquipment(latestMech, component, mechComp); //Log.Debug($"OnMechComponentsTransfer: Вставлено оборудование {ToPrettyString(component)} в {ToPrettyString(latestMech)}"); } else if (args.IsStorageItem) { // Проверяем, есть ли у нового меха хранилище if (TryComp(latestMech, out var storageComp)) { // Перемещаем предмет в новое хранилище _container.InsertOrDrop(component, storageComp.Container); //Log.Debug($"OnMechComponentsTransfer: Перемещён предмет {ToPrettyString(component)} в хранилище {ToPrettyString(latestMech)}"); } else { // Если у нового меха нет хранилища, выбрасываем предмет на пол Transform(component).Coordinates = Transform(latestMech).Coordinates; //Log.Debug($"OnMechComponentsTransfer: Выброшен предмет {ToPrettyString(component)} на пол, т.к. у нового меха нет хранилища"); } } UpdateUserInterface(latestMech, mechComp); } // Horizon end private void OnMechCanMoveEvent(EntityUid uid, MechComponent component, UpdateCanMoveEvent args) { if (component.Broken || component.Integrity <= 0 || component.Energy <= 0) args.Cancel(); } private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args) { if (TryComp(uid, out var panel) && !panel.Open) return; if (component.BatterySlot.ContainedEntity == null && TryComp(args.Used, out var battery)) { InsertBattery(uid, args.Used, component, battery); _actionBlocker.UpdateCanMove(uid); return; } if (_toolSystem.HasQuality(args.Used, "Prying") && component.BatterySlot.ContainedEntity != null) { var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.BatteryRemovalDelay, new RemoveBatteryEvent(), uid, target: uid, used: args.Target) { BreakOnMove = true }; _doAfter.TryStartDoAfter(doAfterEventArgs); } } private void OnInsertBattery(EntityUid uid, MechComponent component, EntInsertedIntoContainerMessage args) { if (args.Container != component.BatterySlot || !TryComp(args.Entity, out var battery)) return; component.Energy = battery.CurrentCharge; component.MaxEnergy = battery.MaxCharge; Dirty(uid, component); _actionBlocker.UpdateCanMove(uid); } private void OnRemoveBattery(EntityUid uid, MechComponent component, RemoveBatteryEvent args) { if (args.Cancelled || args.Handled) return; RemoveBattery(uid, component); _actionBlocker.UpdateCanMove(uid); args.Handled = true; } private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args) { var xform = Transform(uid); // TODO: this should use containerfill? foreach (var equipment in component.StartingEquipment) { var ent = Spawn(equipment, xform.Coordinates); InsertEquipment(uid, ent, component); } // TODO: this should just be damage and battery component.Integrity = component.MaxIntegrity; component.Energy = component.MaxEnergy; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); } private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args) { // Frontier: mechs with fixed equipment if (!component.CanRemoveEquipment) return; // End Frontier: mechs with fixed equipment var equip = GetEntity(args.Equipment); if (!Exists(equip) || Deleted(equip)) return; if (!component.EquipmentContainer.ContainedEntities.Contains(equip)) return; RemoveEquipment(uid, equip, component); UpdateUserInterface(uid); // Horizon Mech } private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args) { args.Handled = true; ToggleMechUi(uid, component); } private void OnToolUseAttempt(EntityUid uid, MechPilotComponent component, ref ToolUserAttemptUseEvent args) { if (args.Target == component.Mech) args.Cancelled = true; } private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || component.Broken) return; if (CanInsert(uid, args.User, component)) { var enterVerb = new AlternativeVerb { Text = Loc.GetString("mech-verb-enter"), Act = () => { var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.EntryDelay, new MechEntryEvent(), uid, target: uid) { BreakOnMove = true, }; _doAfter.TryStartDoAfter(doAfterEventArgs); } }; var openUiVerb = new AlternativeVerb //can't hijack someone else's mech { Act = () => ToggleMechUi(uid, component, args.User), Text = Loc.GetString("mech-ui-open-verb") }; args.Verbs.Add(enterVerb); args.Verbs.Add(openUiVerb); } else if (!IsEmpty(component)) { var ejectVerb = new AlternativeVerb { Text = Loc.GetString("mech-verb-exit"), Priority = 1, // Promote to top to make ejecting the ALT-click action Act = () => { if (args.User == uid || args.User == component.PilotSlot.ContainedEntity) { TryEject(uid, component); return; } var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.ExitDelay, new MechExitEvent(), uid, target: uid) { BreakOnMove = true, }; _popup.PopupEntity(Loc.GetString("mech-eject-pilot-alert", ("item", uid), ("user", args.User)), uid, PopupType.Large); _doAfter.TryStartDoAfter(doAfterEventArgs); } }; args.Verbs.Add(ejectVerb); } } private void OnMechEntry(EntityUid uid, MechComponent component, MechEntryEvent args) { if (args.Cancelled || args.Handled) return; if (_whitelistSystem.IsWhitelistFail(component.PilotWhitelist, args.User)) { _popup.PopupEntity(Loc.GetString("mech-no-enter", ("item", uid)), args.User); return; } // Horizon Mech start if (TryComp(uid, out var accesscomponent) && !_accessReader.IsAllowed(args.User, uid, accesscomponent)) { _popup.PopupEntity(Loc.GetString("gateway-access-denied"), args.User); _audio.PlayPvs(component.AccessDeniedSound, uid); args.Handled = true; return; } // Horizon Mech end // Frontier - Make AI Attack mechs based on user. if (TryComp(args.User, out var _)) { component.MobStateAdded = !EnsureComp(uid, out _); component.MobThresholdsAdded = !EnsureComp(uid, out _); } if (TryComp(args.User, out var faction)) { component.NpcFactionAdded = !EnsureComp(uid, out var factionMech); _npcFaction.AddFactions((uid, factionMech), faction.Factions); } // End Frontier TryInsert(uid, args.Args.User, component); _actionBlocker.UpdateCanMove(uid); args.Handled = true; } private void OnMechExit(EntityUid uid, MechComponent component, MechExitEvent args) { if (args.Cancelled || args.Handled) return; TryEject(uid, component); // Frontier: revert state if (component.MobStateAdded) { RemComp(uid); component.MobStateAdded = false; } if (component.MobThresholdsAdded) { RemComp(uid); component.MobThresholdsAdded = false; } if (component.NpcFactionAdded) { RemComp(uid); component.NpcFactionAdded = false; } // End Frontier: revert state args.Handled = true; } private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args) { var integrity = component.MaxIntegrity - args.Damageable.TotalDamage; SetIntegrity(uid, integrity, component); // Horizon Mech start if (component.Integrity <= component.DamageToDesEqi && !component.Broken && _random.Prob(0.5f) && component.CurrentSelectedEquipment != null) { var ev = new MechEquipmentDestroyedEvent(); RaiseLocalEvent(uid, ref ev); } // Horizon Mech end if (args.DamageIncreased && args.DamageDelta != null && component.PilotSlot.ContainedEntity != null) { var damage = args.DamageDelta * component.MechToPilotDamageMultiplier; _damageable.TryChangeDamage(component.PilotSlot.ContainedEntity, damage); } if (TryComp(component.PilotSlot.ContainedEntity, out var state) && state.CurrentState != MobState.Alive) // Frontier - Eject players from mechs when they go crit TryEject(uid, component); } private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null) { if (!Resolve(uid, ref component)) return; user ??= component.PilotSlot.ContainedEntity; if (user == null) return; if (!TryComp(user, out var actor)) return; _ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession); UpdateUserInterface(uid, component); } // Horizon Mech moved to shared // private void ReceiveEquipmentUiMesssages(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage // { // var ev = new MechEquipmentUiMessageRelayEvent(args); // var allEquipment = new List(component.EquipmentContainer.ContainedEntities); // var argEquip = GetEntity(args.Equipment); // foreach (var equipment in allEquipment) // { // if (argEquip == equipment) // RaiseLocalEvent(equipment, ev); // } // } public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null) { if (!Resolve(uid, ref component)) return; base.UpdateUserInterface(uid, component); var ev = new MechEquipmentUiStateReadyEvent(); foreach (var ent in component.EquipmentContainer.ContainedEntities) { RaiseLocalEvent(ent, ev); } var state = new MechBoundUiState { EquipmentStates = ev.States }; Dirty(uid, component); // Horizon Mech _ui.SetUiState(uid, MechUiKey.Key, state); } public override void BreakMech(EntityUid uid, MechComponent? component = null) { base.BreakMech(uid, component); _ui.CloseUi(uid, MechUiKey.Key); _actionBlocker.UpdateCanMove(uid); } public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (!base.TryChangeEnergy(uid, delta, component)) return false; var battery = component.BatterySlot.ContainedEntity; if (battery == null) return false; if (!TryComp(battery, out var batteryComp)) return false; _battery.SetCharge(battery!.Value, batteryComp.CurrentCharge + delta.Float(), batteryComp); if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them { Log.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}"); component.Energy = batteryComp.CurrentCharge; Dirty(uid, component); } _actionBlocker.UpdateCanMove(uid); return true; } public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null) { if (!Resolve(uid, ref component, false)) return; if (!Resolve(toInsert, ref battery, false)) return; _container.Insert(toInsert, component.BatterySlot); component.Energy = battery.CurrentCharge; component.MaxEnergy = battery.MaxCharge; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); UpdateUserInterface(uid, component); } public void RemoveBattery(EntityUid uid, MechComponent? component = null) { if (!Resolve(uid, ref component)) return; _container.EmptyContainer(component.BatterySlot); component.Energy = 0; component.MaxEnergy = 0; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); UpdateUserInterface(uid, component); } #region Atmos Handling // private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args) // Horizon Mech - Moved to shared // { // if (!TryComp(component.Mech, out var mech) || // !TryComp(component.Mech, out var mechAir)) // { // return; // } // if (mech.Airtight) // args.Gas = mechAir.Air; // } // Horizon Mech Commented private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args) { if (!TryComp(component.Mech, out var mech) || !TryComp(component.Mech, out var mechAir)) { return; } if (mech.Airtight) args.Gas = mechAir.Air; } private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args) { if (args.Handled) return; if (!TryComp(component.Mech, out MechComponent? mech)) return; if (mech.Airtight && TryComp(component.Mech, out MechAirComponent? air)) { args.Handled = true; args.Gas = mech.Airtight ? air.Air : _atmosphere.GetContainingMixture(component.Mech); // Horizon Mech return; } args.Gas = _atmosphere.GetContainingMixture(component.Mech, excite: args.Excite); args.Handled = true; } private void OnGetFilterAir(EntityUid uid, MechAirComponent comp, ref GetFilterAirEvent args) { if (args.Air != null) return; // only airtight mechs get internal air if (!TryComp(uid, out var mech) || !mech.Airtight) return; args.Air = comp.Air; } #endregion }