using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.Prototypes;
namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components;
///
/// This is used for an artifact that creates a puddle of
/// random chemicals upon being triggered.
///
[RegisterComponent, Access(typeof(XAECreatePuddleSystem))]
public sealed partial class XAECreatePuddleComponent : Component
{
///
/// The solution where all the chemicals are stored.
///
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public Solution ChemicalSolution = default!;
///
/// The different chemicals that can be spawned by this effect.
///
[DataField]
public List> PossibleChemicals = new();
///
/// The number of chemicals in the puddle.
///
[DataField]
public MinMax ChemAmount = new MinMax(1, 3);
///
/// List of reagents selected for this node. Selected ones are chosen on first activation
/// and are picked from and is calculated separately for each node.
///
[DataField]
public List>? SelectedChemicals;
///
/// Marker, if entity where this component is placed should have description replaced with selected chemicals
/// on component init.
///
[DataField]
public bool ReplaceDescription;
}