// SPDX-FileCopyrightText: 2025 ark1368 // // SPDX-License-Identifier: AGPL-3.0-or-later using Robust.Shared.Audio; namespace Content.Shared._Crescent.ShipShields; [RegisterComponent] public sealed partial class ShipShieldEmitterComponent : Component { public EntityUid? Shield; public EntityUid? Shielded; [DataField] public float Accumulator; [DataField] public float Damage = 0f; [DataField] public float DamageExp = 1.1f; [DataField] public float HealPerSecond = 250f; [DataField] public float UnpoweredBonus = 6f; [DataField] public float MaxDraw = 150000f; [DataField] public float BaseDraw = 50000f; [DataField] public bool Recharging = false; [DataField] public float DamageLimit = 3500; [DataField] public float DamageOverloadTimePunishment = 30; /// /// The color of the shield generated by this emitter. /// [DataField] public Color ShieldColor = Color.White; public float OverloadAccumulator = 0f; /// /// On power up, players for all on vessel, pitched down. /// [DataField] public SoundSpecifier PowerUpSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg"); [DataField] public SoundSpecifier PowerDownSound = new SoundPathSpecifier("/Audio/Effects/teleport_departure.ogg"); }