using Robust.Shared.GameStates;
namespace Content.Shared._DV.Abilities.Felinid;
///
/// Makes this food let felinids cough up a hairball when eaten.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFelinidSystem))]
public sealed partial class FelinidFoodComponent : Component
{
///
/// Extra hunger to satiate for felinids.
///
[DataField]
public float BonusHunger = 50f;
}