using Content.Client.Stylesheets; using Content.Client.UserInterface.Systems.Ghost.Controls; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML; using Robust.Shared.Timing; using Robust.Shared.Configuration; using Content.Client._NF.CryoSleep; // Frontier namespace Content.Client.UserInterface.Systems.Ghost.Widgets; [GenerateTypedNameReferences] public sealed partial class GhostGui : UIWidget { [Dependency] private readonly IGameTiming _gameTiming = default!; // Frontier private TimeSpan? _respawnTime; // Frontier public GhostTargetWindow TargetWindow { get; } public GhostRespawnRulesWindow RulesWindow { get; } // Frontier public CryosleepWakeupWindow CryosleepWakeupWindow { get; } // Frontier public event Action? RequestWarpsPressed; public event Action? ReturnToBodyPressed; public event Action? GhostRolesPressed; public event Action? GhostRespawnPressed; // Frontier private int _prevNumberRoles; public GhostGui() { RobustXamlLoader.Load(this); TargetWindow = new GhostTargetWindow(); RulesWindow = new GhostRespawnRulesWindow(); // Frontier CryosleepWakeupWindow = new CryosleepWakeupWindow(); // Frontier RulesWindow.RespawnButton.OnPressed += _ => GhostRespawnPressed?.Invoke(); // Frontier MouseFilter = MouseFilterMode.Ignore; GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke(); ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke(); GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke(); GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution); GhostRespawnButton.OnPressed += _ => RulesWindow.OpenCentered(); // Frontier CryosleepReturnButton.OnPressed += _ => CryosleepWakeupWindow.OpenCentered(); // Frontier } public void Hide() { TargetWindow.Close(); Visible = false; } public void UpdateRespawn(TimeSpan? respawnTime) { _respawnTime = respawnTime; } public void Update(int? roles, bool? canReturnToBody, bool? canUncryo) { ReturnToBodyButton.Disabled = !canReturnToBody ?? true; if (roles != null) { GhostRolesButton.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", roles)); if (roles > _prevNumberRoles) { GhostRolesButton.StyleClasses.Add(StyleBase.ButtonCaution); } _prevNumberRoles = (int)roles; } TargetWindow.Populate(); CryosleepReturnButton.Disabled = !canUncryo ?? true; // Frontier } // Frontier: respawn logic protected override void FrameUpdate(FrameEventArgs args) { var curTime = _gameTiming.CurTime; // StarHorizon if (_respawnTime is null || curTime > _respawnTime) // StarHorizon { GhostRespawnButton.Text = Loc.GetString("ghost-gui-respawn-button-allowed"); GhostRespawnButton.Disabled = false; } else { // StarHorizon start var delta = (_respawnTime.Value - curTime).TotalSeconds; if (delta < 0) delta = 0; // StarHorizon end GhostRespawnButton.Text = Loc.GetString("ghost-gui-respawn-button-denied", ("time", $"{delta:f1}")); GhostRespawnButton.Disabled = true; } } // End Frontier: respawn logic protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { TargetWindow.Dispose(); } } }