using Robust.Shared.Audio;
namespace Content.Server.Silicon.Charge;
[RegisterComponent]
public sealed partial class BatteryDrinkerSourceComponent : Component
{
///
/// The max amount of power this source can provide in one sip.
/// No limit if null.
///
[DataField]
public int? MaxAmount = null;
///
/// The multiplier for the drink speed.
///
[DataField]
public float DrinkSpeedMulti = 1f;
///
/// The sound to play when the battery gets drunk from.
///
[DataField]
public SoundSpecifier? DrinkSound = new SoundCollectionSpecifier("sparks");
}