using Robust.Shared.Audio; namespace Content.Server.Silicon.Charge; [RegisterComponent] public sealed partial class BatteryDrinkerSourceComponent : Component { /// /// The max amount of power this source can provide in one sip. /// No limit if null. /// [DataField] public int? MaxAmount = null; /// /// The multiplier for the drink speed. /// [DataField] public float DrinkSpeedMulti = 1f; /// /// The sound to play when the battery gets drunk from. /// [DataField] public SoundSpecifier? DrinkSound = new SoundCollectionSpecifier("sparks"); }