using Content.Shared.Damage;
using Content.Shared.Tools;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Silicon.WeldingHealing;
[RegisterComponent]
public sealed partial class WeldingHealingComponent : Component
{
///
/// All the damage to change information is stored in this .
///
///
/// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0.
/// in order to heal/repair the damage values have to be negative.
///
[DataField(required: true)]
public DamageSpecifier Damage;
[DataField(customTypeSerializer:typeof(PrototypeIdSerializer))]
public string QualityNeeded = "Welding";
///
/// The fuel amount needed to repair physical related damage
///
[DataField]
public int FuelCost = 5;
[DataField]
public int DoAfterDelay = 3;
///
/// A multiplier that will be applied to the above if an entity is repairing themselves.
///
[DataField]
public float SelfHealPenalty = 3f;
///
/// Whether or not an entity is allowed to repair itself.
///
[DataField]
public bool AllowSelfHeal = true;
[DataField(required: true)]
public List DamageContainers;
}