using Content.Server.Worldgen.Components;
using Robust.Server.GameObjects;
using Content.Server._NF.Worldgen.Components.Debris; // Frontier
using Content.Server._NF.Salvage; // Frontier
using Content.Server.StationEvents.Events; // Frontier
namespace Content.Server.Worldgen.Systems;
///
/// This handles loading in objects based on distance from player, using some metadata on chunks.
///
public sealed class LocalityLoaderSystem : BaseWorldSystem
{
[Dependency] private readonly TransformSystem _xformSys = default!;
[Dependency] private readonly LinkedLifecycleGridSystem _linkedLifecycleGrid = default!; // Frontier
// Frontier: space debris destruction
public override void Initialize()
{
SubscribeLocalEvent(OnDebrisDespawn);
}
// End Frontier: space debris destruction
///
public override void Update(float frameTime)
{
var e = EntityQueryEnumerator();
var loadedQuery = GetEntityQuery();
var xformQuery = GetEntityQuery();
var controllerQuery = GetEntityQuery();
while (e.MoveNext(out var uid, out var loadable, out var xform))
{
if (!controllerQuery.TryGetComponent(xform.MapUid, out var controller))
{
RaiseLocalEvent(uid, new LocalStructureLoadedEvent());
RemCompDeferred(uid);
continue;
}
var coords = GetChunkCoords(uid, xform);
var done = false;
for (var i = -1; i < 2 && !done; i++)
{
for (var j = -1; j < 2 && !done; j++)
{
var chunk = GetOrCreateChunk(coords + (i, j), xform.MapUid!.Value, controller);
if (!loadedQuery.TryGetComponent(chunk, out var loaded) || loaded.Loaders is null)
continue;
foreach (var loader in loaded.Loaders)
{
if (!xformQuery.TryGetComponent(loader, out var loaderXform))
continue;
if ((_xformSys.GetWorldPosition(loaderXform) - _xformSys.GetWorldPosition(xform)).Length() > loadable.LoadingDistance)
continue;
RaiseLocalEvent(uid, new LocalStructureLoadedEvent());
RemCompDeferred(uid);
done = true;
break;
}
}
}
}
}
// Frontier
private void OnDebrisDespawn(EntityUid entity, SpaceDebrisComponent component, EntityTerminatingEvent e)
{
// Handle mobrestrictions getting deleted
var query = AllEntityQuery();
while (query.MoveNext(out var salvUid, out var salvMob))
{
if (entity == salvMob.LinkedGridEntity)
QueueDel(salvUid);
}
// Do not delete the grid, it is being deleted.
_linkedLifecycleGrid.UnparentPlayersFromGrid(grid: entity, deleteGrid: false, ignoreLifeStage: true);
}
// End Frontier
}
///
/// A directed fired on a loadable entity when a local loader enters it's vicinity.
///
public record struct LocalStructureLoadedEvent;