namespace Content.Server.Nutrition; /// /// Raised on a food being sliced. /// Used by deep frier to apply friedness to slices (e.g. deep fried pizza) /// /// /// Not to be confused with upstream SliceFoodEvent which doesn't pass the slice entities, and is only raised once. /// [ByRefEvent] public sealed class FoodSlicedEvent : EntityEventArgs { /// /// Who did the slicing? /// public EntityUid User; /// /// What has been sliced? /// /// /// This could soon be deleted if there was not enough food left to /// continue slicing. /// public EntityUid Food; /// /// What is the slice? /// public EntityUid Slice; public FoodSlicedEvent(EntityUid user, EntityUid food, EntityUid slice) { User = user; Food = food; Slice = slice; } }