using Robust.Shared.Prototypes; namespace Content.Server._Horizon.BluespaceHarvester; [RegisterComponent] public sealed partial class BluespaceHarvesterRiftComponent : Component { /// /// The current danger level of the portal with which he will buy things from the Spawn list. /// [DataField] public int Danger; /// /// The portal also periodically generates a random, weak mob from the PassiveSpawn list. /// [DataField] public float PassiveSpawnCooldown = 30f; [DataField] public float PassiveSpawnAccumulator; /// /// A list of weak monsters that will encourage breaking rifts. /// [DataField] public List PassiveSpawn = new(); /// /// Delay between attempts to spawn more than 3 mobs. /// [DataField] public float SpawnCooldown = 5f; [DataField] public float SpawnAccumulator; /// /// Monsters and their cost for purchase through the portal are described here; there may be expensive but very dangerous creatures, for example, kudzu or a dragon. /// [DataField] public List Spawn = new(); } [Serializable, DataDefinition] public partial struct EntitySpawn { [DataField] public EntProtoId? Id = null; [DataField] public int Cost; }