using Content.Shared.Clothing.Components; using Content.Shared.Inventory; using Content.Shared.Roles; using Content.Shared.Clothing.EntitySystems; using Content.Shared.Clothing._NF.Components; namespace Content.Server._NF.Clothing.EntitySystems; public sealed class AutoToggleableOuterClothingSystem : EntitySystem { [Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly ToggleableClothingSystem _clothing = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStartingGear); } private void OnStartingGear(EntityUid uid, AutoToggleableOuterClothingComponent component, ref StartingGearEquippedEvent args) { if (TryComp(uid, out InventoryComponent? comp) && _inventory.TryGetSlotEntity(uid, "outerClothing", out var outerClothingEntity, comp) && TryComp(outerClothingEntity, out var outerClothingSuit)) { _clothing.ToggleClothing(uid, outerClothingEntity.Value, outerClothingSuit); } } }