namespace Content.Server._NF.DangerTether; /// /// A dangerous object that is tethered around one or more particular entities. If it breaks a maximum distance from all of them, it is deleted. /// Currently, all tethers are equivalent, bound all tethered objects, and are map-scoped. /// [RegisterComponent] public sealed partial class DangerTetherComponent : Component { [DataField(required: true)] public float MaxDistance; }