using Content.Shared._NF.Bank.Components;
using Robust.Shared.Audio;
namespace Content.Server._NF.Medical;
///
/// This is used on machines that can be used to redeem medical bounties.
///
[RegisterComponent]
public sealed partial class MedicalBountyRedemptionComponent : Component
{
///
/// The name of the container that holds medical bounties to be redeemed.
///
[DataField(required: true)]
public string BodyContainer;
///
/// The sound that plays when a medical bounty is redeemed successfully.
///
[DataField]
public SoundSpecifier RedeemSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
///
/// The sound that plays when a medical bounty is unsuccessfully redeemed.
///
[DataField]
public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg");
[DataField]
public Dictionary TaxAccounts = new();
}