using Content.Server._NF.Bank; using Content.Server._NF.Power.Components; using Content.Server.Audio; using Content.Server.NodeContainer.EntitySystems; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Power.Nodes; using Content.Shared._NF.Bank; using Content.Shared._NF.Bank.BUI; using Content.Shared.Examine; using Content.Shared.NodeContainer; using Content.Shared.Power; using Content.Shared.UserInterface; using Robust.Server.GameObjects; using Robust.Shared.Timing; namespace Content.Shared._NF.Power.EntitySystems; /// /// Handles logic for the PowerTransmissionComponent. /// Consumes power, pays a sector bank account depending on the amount of power consumed. /// public sealed partial class PowerTransmissionSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly AmbientSoundSystem _ambientSound = default!; [Dependency] private readonly AppearanceSystem _appearance = default!; [Dependency] private readonly BankSystem _bank = default!; [Dependency] private readonly NodeContainerSystem _node = default!; [Dependency] private readonly NodeGroupSystem _nodeGroup = default!; [Dependency] private readonly PointLightSystem _pointLight = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!; public override void Initialize() { base.Initialize(); UpdatesAfter.Add(typeof(PowerNetSystem)); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnExamined); SubscribeLocalEvent(OnUIOpen); Subs.BuiEvents( AdjustablePowerDrawUiKey.Key, subs => { subs.Event(HandleSetEnabled); subs.Event(HandleSetLoad); }); } private void OnMapInit(Entity ent, ref MapInitEvent args) { ent.Comp.NextDeposit = _timing.CurTime + ent.Comp.DepositPeriod; if (TryComp(ent, out PowerConsumerComponent? power)) power.DrawRate = Math.Clamp(power.DrawRate, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower); } private void OnExamined(Entity ent, ref ExaminedEvent args) { if (TryComp(ent, out PowerConsumerComponent? power)) { args.PushMarkup(Loc.GetString("power-transmission-examine", ("actual", power.ReceivedPower), ("requested", power.DrawRate))); var powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0; args.PushMarkup( Loc.GetString("power-receiver-component-on-examine-main", ("stateText", Loc.GetString(powered ? "power-receiver-component-on-examine-powered" : "power-receiver-component-on-examine-unpowered")) ) ); } } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var xmit, out var power)) { // Machine on? Add power. if (power.NetworkLoad.Enabled) xmit.AccumulatedEnergy += power.NetworkLoad.ReceivingPower * frameTime; // If our time window has elapsed, scale your energy based on average power if (_timing.CurTime >= xmit.NextDeposit) { xmit.NextDeposit += xmit.DepositPeriod; if (!float.IsFinite(xmit.AccumulatedEnergy) || !float.IsPositive(xmit.AccumulatedEnergy)) { xmit.AccumulatedEnergy = 0.0f; return; } float totalPeriodSeconds = (float)xmit.DepositPeriod.TotalSeconds; float depositValue = GetPowerPayRate((uid, xmit), xmit.AccumulatedEnergy / totalPeriodSeconds) * totalPeriodSeconds; xmit.AccumulatedEnergy = 0.0f; var depositSpesos = (int)depositValue; if (depositSpesos > 0) _bank.TrySectorDeposit(xmit.Account, depositSpesos, LedgerEntryType.PowerTransmission); } bool powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0; if (powered != xmit.LastPowered) { _appearance.SetData(uid, PowerDeviceVisuals.Powered, powered); _pointLight.SetEnabled(uid, powered); _ambientSound.SetAmbience(uid, powered); xmit.LastPowered = powered; } } } /// /// Gets the expected pay rate, in spesos per second. /// /// Input power level, in watts /// Expected power sale value in spesos per second public float GetPowerPayRate(Entity ent, float power) { if (!float.IsFinite(power) || !float.IsPositive(power)) { return 0f; } float depositValue; if (power <= ent.Comp.LinearMaxValue) depositValue = ent.Comp.LinearRate * power; else depositValue = ent.Comp.LogarithmCoefficient * MathF.Pow(ent.Comp.LogarithmRateBase, MathF.Log10(power) - ent.Comp.LogarithmSubtrahend); return MathF.Min(depositValue, ent.Comp.MaxValuePerSecond); } private void OnUIOpen(Entity ent, ref AfterActivatableUIOpenEvent args) { if (TryComp(ent, out PowerConsumerComponent? power)) UpdateUI(ent, power); } private void HandleSetEnabled(Entity ent, ref AdjustablePowerDrawSetEnabledMessage args) { if (TryComp(ent, out NodeContainerComponent? node) && _node.TryGetNode(node, ent.Comp.NodeName, out var deviceNode)) { deviceNode.Enabled = args.On; if (deviceNode.Enabled) _nodeGroup.QueueReflood(deviceNode); else _nodeGroup.QueueNodeRemove(deviceNode); if (TryComp(ent, out PowerConsumerComponent? power)) UpdateUI(ent, power); } } private void HandleSetLoad(Entity ent, ref AdjustablePowerDrawSetLoadMessage args) { if (args.Load >= 0 && TryComp(ent, out PowerConsumerComponent? power)) { power.DrawRate = Math.Clamp(args.Load, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower); UpdateUI(ent, power); } } private void UpdateUI(Entity ent, PowerConsumerComponent power) { if (!_ui.IsUiOpen(ent.Owner, AdjustablePowerDrawUiKey.Key)) return; bool nodeEnabled = false; if (TryComp(ent, out NodeContainerComponent? node) && _node.TryGetNode(node, ent.Comp.NodeName, out var deviceNode)) { nodeEnabled = deviceNode.Enabled; } _ui.SetUiState( ent.Owner, AdjustablePowerDrawUiKey.Key, new AdjustablePowerDrawBuiState { On = nodeEnabled, Load = power.DrawRate, Text = Loc.GetString("power-transmission-estimated-value", ("value", BankSystemExtensions.ToSpesoString((int)GetPowerPayRate(ent, power.DrawRate)))) }); } }