using Robust.Shared.GameStates;
namespace Content.Shared.Radio.Components;
///
/// Append the intercom UI as a added verb
///
[RegisterComponent]
public sealed partial class ShuttleIntercomComponent : Component
{
///
/// If true, appends the name of the station to any message sent over the console.
///
[DataField]
public bool AppendName = false;
///
/// If non-null, replaces the name of the station with the given string when sending messages.
///
[DataField]
public string? OverrideName = null;
}