using Content.Server._NF.Roadkill.Systems; using Robust.Shared.Audio; namespace Content.Server._NF.Roadkill.Components; [RegisterComponent, Access(typeof(RoadkillSystem))] public sealed partial class RoadkillComponent : Component { [DataField] public float KillSpeed; [DataField] public float DestroySpeed; [DataField] public SoundSpecifier? DestroySound; }