using Robust.Shared.GameStates; using Content.Shared.Chat.Components; // Добавьте эту строку namespace Content.Shared.Chat.Components; [RegisterComponent] [NetworkedComponent] // Уберите если не нужно синхронизировать public sealed partial class OocSpamProtectionComponent : Component { [DataField("maxTrackedMessages")] public int MaxTrackedMessages = 5; [DataField("spamTriggerCount")] public int SpamTriggerCount = 3; [DataField("spamTimeThreshold")] public float SpamTimeThreshold = 0.5f; [DataField("muteDuration")] public float MuteDuration = 30f; [DataField("escalationMultiplier")] public float EscalationMultiplier = 1.5f; [DataField("maxMuteDuration")] public float MaxMuteDuration = 300f; // Массивы для истории сообщений (только на сервере) public string[] RecentMessages = Array.Empty(); public TimeSpan[] MessageTimestamps = Array.Empty(); public int MessageCount = 0; }