using Robust.Shared.GameStates; namespace Content.Shared.Nutrition.Components; // WD EDIT: Moved from Server to Shared /// /// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking. /// /// /// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of /// masks), then this component might become redundant. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class IngestionBlockerComponent : Component { /// /// Is this component currently blocking consumption. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("enabled")] [AutoNetworkedField] public bool Enabled { get; set; } = true; /// /// Goobstation /// Is this component always prevents smoke ingestion when enabled. /// [ViewVariables(VVAccess.ReadWrite)] [DataField] public bool BlockSmokeIngestion { get; set; } }