using Robust.Shared.GameStates;
namespace Content.Shared.Nutrition.Components;
// WD EDIT: Moved from Server to Shared
///
/// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
///
///
/// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
/// masks), then this component might become redundant.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class IngestionBlockerComponent : Component
{
///
/// Is this component currently blocking consumption.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
[AutoNetworkedField]
public bool Enabled { get; set; } = true;
///
/// Goobstation
/// Is this component always prevents smoke ingestion when enabled.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool BlockSmokeIngestion { get; set; }
}