using Robust.Shared.GameStates;
namespace Content.Shared._DV.CustomObjectiveSummary;
///
/// Put on a players mind if the wrote a custom summary for their objectives.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CustomObjectiveSummaryComponent : Component
{
///
/// What the player wrote as their summary!
///
[DataField, AutoNetworkedField]
public string ObjectiveSummary = "";
}