using Robust.Shared.GameStates; namespace Content.Shared._DV.CustomObjectiveSummary; /// /// Put on a players mind if the wrote a custom summary for their objectives. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CustomObjectiveSummaryComponent : Component { /// /// What the player wrote as their summary! /// [DataField, AutoNetworkedField] public string ObjectiveSummary = ""; }