using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared._DV.Instruments; /// /// Controls the bool when the instrument UI is open. /// Use GenericVisualizerComponent to then control sprite states. /// [RegisterComponent, NetworkedComponent] public sealed partial class InstrumentVisualsComponent : Component; [Serializable, NetSerializable] public enum InstrumentVisuals : byte { Playing, Layer }