using Robust.Shared.Serialization; namespace Content.Shared._DV.Weapons.Ranged; [Serializable, NetSerializable] public enum EnergyGunFireModeVisuals : byte { State } [Serializable, NetSerializable] public enum EnergyGunFireModeState : byte { Disabler, Lethal, Special, // Frontier: holoflare modes Cyan, Red, Yellow, // End Frontier }