using Robust.Shared.GameStates; namespace Content.Shared._NF.Bank.Components; [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class BankAccountComponent : Component { // The amount of money this entity has in their bank account. // Should not be modified directly, may be out-of-date. [DataField, Access(typeof(SharedBankSystem))] [AutoNetworkedField] public int Balance; }