using Content.Shared.Cargo;
using Content.Shared.Construction.Prototypes;
using Content.Shared.DeviceLinking;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._NF.Cargo.Components;
///
/// Handles teleporting in requested cargo after the specified delay.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedNFCargoSystem))]
public sealed partial class NFCargoTelepadComponent : Component
{
///
/// The base amount of time it takes to teleport from the telepad
///
[DataField]
public float BaseDelay = 10f;
///
/// The actual amount of time it takes to teleport from the telepad
///
[DataField]
public float Delay = 10f;
///
/// The machine part that affects
///
[DataField]
public ProtoId MachinePartTeleportDelay = "Capacitor";
///
/// A multiplier applied to for each level of
///
[DataField]
public float PartRatingTeleportDelay = 0.8f;
///
/// How much time we've accumulated until next teleport.
///
[DataField]
public float Accumulator;
[DataField]
public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
[DataField]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
///
/// The paper-type prototype to spawn with the order information.
///
[DataField]
public EntProtoId PrinterOutput = "PaperCargoInvoice";
[DataField]
public ProtoId ReceiverPort = "OrderReceiver";
}