using Robust.Shared.GameStates; using Robust.Shared.Audio; namespace Content.Shared._NF.GridAccess; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GridAccessComponent : Component { /// /// Frontier - Grid access /// The uid to which this device is limited to be used on. /// [DataField, AutoNetworkedField] public EntityUid? LinkedShuttleUid = null; [DataField] public SoundSpecifier ErrorSound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg"); [DataField] public SoundSpecifier SwipeSound = new SoundPathSpecifier("/Audio/Machines/id_swipe.ogg"); [DataField] public SoundSpecifier InsertSound = new SoundPathSpecifier("/Audio/Machines/id_insert.ogg"); }