using Content.Shared._RMC14.Attachable.Systems; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Attachable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(AttachableToggleableSystem))] public sealed partial class AttachableToggleablePreventShootComponent : Component { [DataField, AutoNetworkedField] public bool ShootWhenActive = true; [DataField, AutoNetworkedField] public string Message = "You can't shoot this right now!"; }