using Content.Shared.Whitelist; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._RMC14.Projectiles; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(RMCProjectileSystem))] public sealed partial class ModifyTargetOnHitComponent : Component { [DataField] public ComponentRegistry? Add; [DataField, AutoNetworkedField] public EntityWhitelist? Whitelist; }