using System.Numerics; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Scoping; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedScopeSystem))] public sealed partial class ScopingComponent : Component { [ViewVariables, AutoNetworkedField] public EntityUid? Scope; [ViewVariables, AutoNetworkedField] public Vector2 EyeOffset; [ViewVariables, AutoNetworkedField] public bool AllowMovement; }