using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Wieldable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(RMCWieldableSystem))] public sealed partial class WieldDelayComponent : Component { /// /// The base delay which is then modified by attachments. /// Conversion from 13: SS13_WIELD_DELAY / 10 /// [DataField, AutoNetworkedField] public TimeSpan BaseDelay = TimeSpan.FromSeconds(0.4); [DataField, AutoNetworkedField] public TimeSpan ModifiedDelay = TimeSpan.FromSeconds(0.4); }