using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Wieldable; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(RMCWieldableSystem))] public sealed partial class WieldSlowdownCompensationUserComponent : Component { [DataField, AutoNetworkedField] public float Walk = 0f; [DataField, AutoNetworkedField] public float Sprint = 0f; }