using Robust.Shared.GameStates; namespace Content.Shared.Xenoarchaeology.Artifact.XAE.Components; /// /// When activated, will shuffle the position of all players /// within a certain radius. /// [RegisterComponent, Access(typeof(XAEShuffleSystem)), NetworkedComponent, AutoGenerateComponentState] public sealed partial class XAEShuffleComponent : Component { /// /// Radius, within which mobs would be switched. /// [DataField, AutoNetworkedField] public float Radius = 7.5f; }