using Robust.Shared.Serialization; namespace Content.Shared._NF.Pirate.BUI; [NetSerializable, Serializable] public sealed class PirateBountyRedemptionConsoleInterfaceState : BoundUserInterfaceState { /// /// Whether or not the sale was successful. /// public bool Success; /// /// A message to print out onto the console /// public string Message; public PirateBountyRedemptionConsoleInterfaceState(bool success, string message) { Success = success; Message = message; } }