using System.Numerics; using Content.Shared.Shuttles.BUIStates; using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Systems; using JetBrains.Annotations; using Robust.Client.AutoGenerated; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.XAML; using Robust.Shared.Input; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; using Content.Client.Station; // Frontier using Content.Client._NF.Radar; // Frontier namespace Content.Client.Shuttles.UI; [GenerateTypedNameReferences] public sealed partial class ShuttleNavControl : BaseShuttleControl { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IUserInterfaceManager _uiManager = default!; private readonly SharedShuttleSystem _shuttles; private readonly SharedTransformSystem _transform; /// /// Used to transform all of the radar objects. Typically is a shuttle console parented to a grid. /// private EntityCoordinates? _coordinates; /// /// Entity of controlling console /// private EntityUid? _consoleEntity; private Angle? _rotation; private Dictionary> _docks = new(); public bool ShowIFF { get; set; } = true; public bool ShowIFFShuttles { get; set; } = true; public bool ShowDocks { get; set; } = true; public bool RotateWithEntity { get; set; } = true; /// /// If present, called for every IFF. Must determine if it should or should not be shown. /// public Func? IFFFilter { get; set; } = null; /// /// Raised if the user left-clicks on the radar control with the relevant entitycoordinates. /// public Action? OnRadarClick; private List> _grids = new(); public ShuttleNavControl() : base(64f, 256f, 256f) { RobustXamlLoader.Load(this); _shuttles = EntManager.System(); _transform = EntManager.System(); // Frontier _station = EntManager.System(); _blips = EntManager.System(); OnMouseEntered += HandleMouseEntered; OnMouseExited += HandleMouseExited; // End Frontier } public void SetMatrix(EntityCoordinates? coordinates, Angle? angle) { _coordinates = coordinates; _rotation = angle; } public void SetConsole(EntityUid? consoleEntity) { _consoleEntity = consoleEntity; } protected override void KeyBindUp(GUIBoundKeyEventArgs args) { base.KeyBindUp(args); // Frontier: Clicking coordinates if (args.Function != EngineKeyFunctions.UIClick) return; _isMouseDown = false; if (_coordinates == null || _rotation == null || OnRadarClick == null) return; // End Frontier var a = InverseScalePosition(args.RelativePosition); var relativeWorldPos = a with { Y = -a.Y }; relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos); var coords = _coordinates.Value.Offset(relativeWorldPos); OnRadarClick?.Invoke(coords); } /// /// Gets the entity coordinates of where the mouse position is, relative to the control. /// [PublicAPI] public EntityCoordinates GetMouseCoordinatesFromCenter() { if (_coordinates == null || _rotation == null) { return EntityCoordinates.Invalid; } var pos = _uiManager.MousePositionScaled.Position - GlobalPosition; var relativeWorldPos = _rotation.Value.RotateVec(pos); // I am not sure why the resulting point is 20 units under the mouse. return _coordinates.Value.Offset(relativeWorldPos); } public void UpdateState(NavInterfaceState state) { SetMatrix(EntManager.GetCoordinates(state.Coordinates), state.Angle); WorldMaxRange = state.MaxRange; if (WorldMaxRange < WorldRange) { ActualRadarRange = WorldMaxRange; } if (WorldMaxRange < WorldMinRange) WorldMinRange = WorldMaxRange; ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange); RotateWithEntity = state.RotateWithEntity; _docks = state.Docks; NFUpdateState(state); // Frontier Update State } protected override void Draw(DrawingHandleScreen handle) { base.Draw(handle); DrawBacking(handle); DrawCircles(handle); // No data if (_coordinates == null || _rotation == null) { return; } var xformQuery = EntManager.GetEntityQuery(); var fixturesQuery = EntManager.GetEntityQuery(); var bodyQuery = EntManager.GetEntityQuery(); if (!xformQuery.TryGetComponent(_coordinates.Value.EntityId, out var xform) || xform.MapID == MapId.Nullspace) { return; } var mapPos = _transform.ToMapCoordinates(_coordinates.Value); var posMatrix = Matrix3Helpers.CreateTransform(_coordinates.Value.Position, _rotation.Value); var ourEntRot = RotateWithEntity ? _transform.GetWorldRotation(xform) : _rotation.Value; var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot); var shuttleToWorld = Matrix3x2.Multiply(posMatrix, ourEntMatrix); Matrix3x2.Invert(shuttleToWorld, out var worldToShuttle); var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector); // Frontier: north line drawing var rot = ourEntRot + _rotation.Value; DrawNorthLine(handle, rot); // Draw our grid in detail var ourGridId = xform.GridUid; if (EntManager.TryGetComponent(ourGridId, out var ourGrid) && fixturesQuery.HasComponent(ourGridId.Value)) { var ourGridToWorld = _transform.GetWorldMatrix(ourGridId.Value); var ourGridToShuttle = Matrix3x2.Multiply(ourGridToWorld, worldToShuttle); var ourGridToView = ourGridToShuttle * shuttleToView; var color = _shuttles.GetIFFColor(ourGridId.Value, self: true); DrawGrid(handle, ourGridToView, (ourGridId.Value, ourGrid), color); DrawDocks(handle, ourGridId.Value, ourGridToView); } // Draw radar position on the station const float radarVertRadius = 2f; var radarPosVerts = new Vector2[] { ScalePosition(new Vector2(0f, -radarVertRadius)), ScalePosition(new Vector2(radarVertRadius / 2f, 0f)), ScalePosition(new Vector2(0f, radarVertRadius)), ScalePosition(new Vector2(radarVertRadius / -2f, 0f)), }; handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, radarPosVerts, Color.Lime); var viewBounds = new Box2Rotated(new Box2(-WorldRange, -WorldRange, WorldRange, WorldRange).Translated(mapPos.Position), rot, mapPos.Position); var viewAABB = viewBounds.CalcBoundingBox(); _grids.Clear(); _mapManager.FindGridsIntersecting(xform.MapID, new Box2(mapPos.Position - MaxRadarRangeVector, mapPos.Position + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false); // Frontier - collect blip location data outside foreach - more changes ahead var blipDataList = new List(); // Draw other grids... differently foreach (var grid in _grids) { var gUid = grid.Owner; if (gUid == ourGridId || !fixturesQuery.HasComponent(gUid)) continue; var gridBody = bodyQuery.GetComponent(gUid); EntManager.TryGetComponent(gUid, out var iff); if (!_shuttles.CanDraw(gUid, gridBody, iff)) continue; var curGridToWorld = _transform.GetWorldMatrix(gUid); var curGridToView = curGridToWorld * worldToShuttle * shuttleToView; var labelColor = _shuttles.GetIFFColor(grid, self: false, iff); var coordColor = new Color(labelColor.R * 0.8f, labelColor.G * 0.8f, labelColor.B * 0.8f, 0.5f); // Others default: // Color.FromHex("#FFC000FF") // Hostile default: Color.Firebrick var labelName = _shuttles.GetIFFLabel(grid, self: false, iff); var isPlayerShuttle = iff != null && (iff.Flags & IFFFlags.IsPlayerShuttle) != 0x0; var shouldDrawIFF = ShowIFF && labelName != null && (iff != null && (iff.Flags & IFFFlags.HideLabel) == 0x0); if (IFFFilter != null) { shouldDrawIFF &= IFFFilter(gUid, grid.Comp, iff); } if (isPlayerShuttle) { shouldDrawIFF &= ShowIFFShuttles; } //var mapCenter = curGridToWorld. * gridBody.LocalCenter; //shouldDrawIFF = NfCheckShouldDrawIffRangeCondition(shouldDrawIFF, mapCenter, curGridToWorld); // Frontier code // Frontier: range checks var gridMapPos = _transform.ToMapCoordinates(new EntityCoordinates(gUid, gridBody.LocalCenter)).Position; shouldDrawIFF = NFCheckShouldDrawIffRangeCondition(shouldDrawIFF, gridMapPos - mapPos.Position); // End Frontier if (shouldDrawIFF) { //var gridCentre = Vector2.Transform(gridBody.LocalCenter, curGridToView); //gridCentre.Y = -gridCentre.Y; // Frontier: IFF drawing functions // The actual position in the UI. We offset the matrix position to render it off by half its width // plus by the offset. //var uiPosition = ScalePosition(gridCentre) / UIScale; var uiPosition = Vector2.Transform(gridBody.LocalCenter, curGridToView) / UIScale; // Confines the UI position within the viewport. var uiXCentre = (int) Width / 2; var uiYCentre = (int) Height / 2; var uiXOffset = uiPosition.X - uiXCentre; var uiYOffset = uiPosition.Y - uiYCentre; var uiDistance = (int) Math.Sqrt(Math.Pow(uiXOffset, 2) + Math.Pow(uiYOffset, 2)); var uiX = uiXCentre * uiXOffset / uiDistance; var uiY = uiYCentre * uiYOffset / uiDistance; var isOutsideRadarCircle = uiDistance > Math.Abs(uiX) && uiDistance > Math.Abs(uiY); if (isOutsideRadarCircle) { // 0.95f for offsetting the icons slightly away from edge of radar so it doesnt clip. uiX = uiXCentre * uiXOffset / uiDistance * 0.95f; uiY = uiYCentre * uiYOffset / uiDistance * 0.95f; uiPosition = new Vector2( x: uiX + uiXCentre, y: uiY + uiYCentre ); } var scaledMousePosition = GetMouseCoordinatesFromCenter().Position * UIScale; var isMouseOver = Vector2.Distance(scaledMousePosition, uiPosition * UIScale) < 30f; // Distant stations that are not player controlled ships var isDistantPOI = iff != null || (iff == null || (iff.Flags & IFFFlags.IsPlayerShuttle) == 0x0); var distance = Vector2.Distance(gridMapPos, mapPos.Position); if (!isOutsideRadarCircle || isDistantPOI || isMouseOver) { // Shows decimal when distance is < 50m, otherwise pointless to show it. var displayedDistance = distance < 50f ? $"{distance:0.0}" : distance < 1000 ? $"{distance:0}" : $"{distance / 1000:0.0}k"; var labelText = Loc.GetString("shuttle-console-iff-label", ("name", labelName)!, ("distance", displayedDistance)); var coordsText = $"({gridMapPos.X:0.0}, {gridMapPos.Y:0.0})"; // Calculate unscaled offsets. var labelDimensions = handle.GetDimensions(Font, labelText, 1f); var blipSize = RadarBlipSize * 0.7f; var labelOffset = new Vector2() { X = uiPosition.X > Width / 2f ? -labelDimensions.X - blipSize // right align the text to left of the blip : blipSize, // left align the text to the right of the blip Y = -labelDimensions.Y / 2f }; handle.DrawString(Font, (uiPosition + labelOffset) * UIScale, labelText, UIScale, labelColor); if (isMouseOver && !HideCoords) { var coordDimensions = handle.GetDimensions(Font, coordsText, 0.7f); var coordOffset = new Vector2() { X = uiPosition.X > Width / 2f ? -coordDimensions.X - blipSize / 0.7f // right align the text to left of the blip (0.7 needed for scale) : blipSize, // left align the text to the right of the blip Y = coordDimensions.Y / 2 }; handle.DrawString(Font, (uiPosition + coordOffset) * UIScale, coordsText, 0.7f * UIScale, coordColor); } } NFAddBlipToList(blipDataList, isOutsideRadarCircle, uiPosition, uiXCentre, uiYCentre, labelColor); // Frontier code // End Frontier: IFF drawing functions } // Detailed view var gridAABB = curGridToWorld.TransformBox(grid.Comp.LocalAABB); // Skip drawing if it's out of range. if (!gridAABB.Intersects(viewAABB)) continue; DrawGrid(handle, curGridToView, grid, labelColor); DrawDocks(handle, gUid, curGridToView); } // Frontier: draw target if (!HideTarget && Target is { } target) { var targetEntity = EntManager.GetEntity(TargetEntity); string targetName; if (EntManager.TryGetComponent(targetEntity, out var targetMeta)) targetName = targetMeta.EntityName; else targetName = Loc.GetString("shuttle-console-target-name"); var curGridToView = Matrix3Helpers.CreateTranslation(target) * worldToShuttle * shuttleToView; var labelColor = TargetColor; var coordColor = new Color(TargetColor.R * 0.8f, TargetColor.G * 0.8f, TargetColor.B * 0.8f, 0.5f); //var gridCentre = Vector2.Transform(gridBody.LocalCenter, curGridToView); //gridCentre.Y = -gridCentre.Y; // Frontier: IFF drawing functions // The actual position in the UI. We offset the matrix position to render it off by half its width // plus by the offset. //var uiPosition = ScalePosition(gridCentre) / UIScale; var uiPosition = Vector2.Transform(Vector2.Zero, curGridToView) / UIScale; // Confines the UI position within the viewport. var uiXCentre = (int) Width / 2; var uiYCentre = (int) Height / 2; var uiXOffset = uiPosition.X - uiXCentre; var uiYOffset = uiPosition.Y - uiYCentre; var uiDistance = (int) Math.Sqrt(Math.Pow(uiXOffset, 2) + Math.Pow(uiYOffset, 2)); var uiX = uiXCentre * uiXOffset / uiDistance; var uiY = uiYCentre * uiYOffset / uiDistance; var isOutsideRadarCircle = uiDistance > Math.Abs(uiX) && uiDistance > Math.Abs(uiY); if (isOutsideRadarCircle) { // 0.95f for offsetting the icons slightly away from edge of radar so it doesnt clip. uiX = uiXCentre * uiXOffset / uiDistance * 0.95f; uiY = uiYCentre * uiYOffset / uiDistance * 0.95f; uiPosition = new Vector2( x: uiX + uiXCentre, y: uiY + uiYCentre ); } var scaledMousePosition = GetMouseCoordinatesFromCenter().Position * UIScale; var isMouseOver = Vector2.Distance(scaledMousePosition, uiPosition * UIScale) < 30f; var distance = Vector2.Distance(target, mapPos.Position); // Shows decimal when distance is < 50m, otherwise pointless to show it. var displayedDistance = distance < 50f ? $"{distance:0.0}" : distance < 1000 ? $"{distance:0}" : $"{distance / 1000:0.0}k"; var labelText = Loc.GetString("shuttle-console-iff-label", ("name", targetName)!, ("distance", displayedDistance)); var coordsText = $"({target.X:0.0}, {target.Y:0.0})"; // Calculate unscaled offsets. var labelDimensions = handle.GetDimensions(Font, labelText, 1f); var blipSize = RadarBlipSize * 0.7f; var labelOffset = new Vector2() { X = uiPosition.X > Width / 2f ? -labelDimensions.X - blipSize // right align the text to left of the blip : blipSize, // left align the text to the right of the blip Y = -labelDimensions.Y / 2f }; handle.DrawString(Font, (uiPosition + labelOffset) * UIScale, labelText, UIScale, labelColor); if (isMouseOver && !HideCoords) { var coordDimensions = handle.GetDimensions(Font, coordsText, 0.7f); var coordOffset = new Vector2() { X = uiPosition.X > Width / 2f ? -coordDimensions.X - blipSize / 0.7f // right align the text to left of the blip (0.7 needed for scale) : blipSize, // left align the text to the right of the blip Y = coordDimensions.Y / 2 }; handle.DrawString(Font, (uiPosition + coordOffset) * UIScale, coordsText, 0.7f * UIScale, coordColor); } NFAddBlipToList(blipDataList, isOutsideRadarCircle, uiPosition, uiXCentre, uiYCentre, labelColor); // Frontier code // End Frontier: IFF drawing functions } // Draw all blips on the map at this point. NFDrawBlips(handle, blipDataList); // End Frontier: draw target // If we've set the controlling console, and it's on a different grid // to the shuttle itself, then draw an additional marker to help the // player determine where they are relative to the shuttle. if (_consoleEntity != null && xformQuery.TryGetComponent(_consoleEntity, out var consoleXform)) { if (consoleXform.ParentUid != _coordinates.Value.EntityId) { var consolePositionWorld = _transform.GetWorldPosition((EntityUid)_consoleEntity); var p = Vector2.Transform(consolePositionWorld, worldToShuttle * shuttleToView); handle.DrawCircle(p, 5, Color.ToSrgb(Color.Cyan), true); } } // Frontier: radar blip system for the mass scanners and shapes // Draw radar line // First, figure out which angle to draw. var updateRatio = _updateAccumulator / RadarUpdateInterval; Angle angle = updateRatio * Math.Tau; var origin = ScalePosition(-new Vector2(Offset.X, -Offset.Y)); handle.DrawLine(origin, origin + angle.ToVec() * ScaledMinimapRadius * 1.42f, Color.Red.WithAlpha(0.1f)); // Get raw blips with grid information var rawBlips = _blips.GetRawBlips(); // Prepare view bounds for culling var blipViewBounds = new Box2(-3f, -3f, Size.X + 3f, Size.Y + 3f); // Draw blips using the same grid-relative transformation approach as docks foreach (var blip in rawBlips) { Vector2 blipPosInView; // Handle differently based on if there's a grid if (blip.Grid == null) { // For world-space blips without a grid, use standard world transformation blipPosInView = Vector2.Transform(blip.Position, worldToShuttle * shuttleToView); } else if (EntManager.TryGetEntity(blip.Grid, out var gridEntity)) { // For grid-relative blips, transform using the grid's transform var gridToWorld = _transform.GetWorldMatrix(gridEntity.Value); var gridToView = gridToWorld * worldToShuttle * shuttleToView; // Transform the grid-local position blipPosInView = Vector2.Transform(blip.Position, gridToView); } else { // Skip blips with invalid grid references continue; } // Check if this blip is within view bounds before drawing if (blipViewBounds.Contains(blipPosInView)) { DrawBlipShape(handle, blipPosInView, blip.Scale * 3f, blip.Color.WithAlpha(0.8f), blip.Shape); } } // End Frontier } private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3x2 gridToView) { if (!ShowDocks) return; const float DockScale = 0.6f; var nent = EntManager.GetNetEntity(uid); const float sqrt2 = 1.41421356f; const float dockRadius = DockScale * sqrt2; // Worst-case bounds used to cull a dock: Box2 viewBounds = new Box2( -dockRadius * UIScale, -dockRadius * UIScale, (Size.X + dockRadius) * UIScale, (Size.Y + dockRadius) * UIScale); if (_docks.TryGetValue(nent, out var docks)) { foreach (var state in docks) { var position = state.Coordinates.Position; var positionInView = Vector2.Transform(position, gridToView); if (!viewBounds.Contains(positionInView)) { continue; } //var color = Color.ToSrgb(Color.Magenta); // Frontier var color = Color.ToSrgb(state.HighlightedRadarColor); // Frontier var verts = new[] { Vector2.Transform(position + new Vector2(-DockScale, -DockScale), gridToView), Vector2.Transform(position + new Vector2(DockScale, -DockScale), gridToView), Vector2.Transform(position + new Vector2(DockScale, DockScale), gridToView), Vector2.Transform(position + new Vector2(-DockScale, DockScale), gridToView), }; handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f)); handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color); } // Frontier: draw dock labels (done last to appear on top of all docks, still fights with other grids) var labeled = new HashSet(); foreach (var state in docks) { if (state.LabelName == null || labeled.Contains(state.LabelName)) continue; var position = state.Coordinates.Position; var uiPosition = Vector2.Transform(position, gridToView); if (!viewBounds.Contains(uiPosition)) continue; labeled.Add(state.LabelName); var labelDimensions = handle.GetDimensions(Font, state.LabelName, 1.0f); handle.DrawString(Font, (uiPosition / UIScale - labelDimensions / 2) * UIScale, state.LabelName, UIScale * 1.0f, _dockLabelColor); } // End Frontier } } private Vector2 InverseScalePosition(Vector2 value) { return (value - MidPointVector) / MinimapScale; } public sealed class BlipData { public bool IsOutsideRadarCircle { get; set; } public Vector2 UiPosition { get; set; } public Vector2 VectorToPosition { get; set; } public Color Color { get; set; } } private const int RadarBlipSize = 15; private const int RadarFontSize = 10; }