using Content.Shared.FixedPoint; // Frontier using Robust.Shared.GameStates; namespace Content.Shared.Beeper.Components; [RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore! public sealed partial class ProximityBeeperComponent : Component { // Frontier: imprecise search /// /// The closest that an item can be before hitting minimum interval scaling. /// Must be less than the detector's overall range. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public FixedPoint2 MinRange = 0; // End Frontier }