// Deleted in Upstream#37341 // using Content.Shared.Roles; // using Content.Shared.SprayPainter.Prototypes; // using Robust.Shared.GameStates; // using Robust.Shared.Prototypes; // namespace Content.Shared.SprayPainter.Components; // [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] // public sealed partial class PaintableAirlockComponent : Component // { // /// // /// Group of styles this airlock can be painted with, e.g. glass, standard or external. // /// // [DataField(required: true), AutoNetworkedField] // public ProtoId Group = string.Empty; // /// // /// Department this airlock is painted as, or none. // /// Must be specified in prototypes for turf war to work. // /// To better catch any mistakes, you need to explicitly state a non-styled airlock has a null department. // /// // [DataField(required: true), AutoNetworkedField] // public ProtoId? Department; // }