// Deleted in Upstream#37341
// using Content.Shared.Roles;
// using Content.Shared.SprayPainter.Prototypes;
// using Robust.Shared.GameStates;
// using Robust.Shared.Prototypes;
// namespace Content.Shared.SprayPainter.Components;
// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
// public sealed partial class PaintableAirlockComponent : Component
// {
// ///
// /// Group of styles this airlock can be painted with, e.g. glass, standard or external.
// ///
// [DataField(required: true), AutoNetworkedField]
// public ProtoId Group = string.Empty;
// ///
// /// Department this airlock is painted as, or none.
// /// Must be specified in prototypes for turf war to work.
// /// To better catch any mistakes, you need to explicitly state a non-styled airlock has a null department.
// ///
// [DataField(required: true), AutoNetworkedField]
// public ProtoId? Department;
// }