6
2026-01-24 12:49:55 +03:00

16 lines
355 B
C#

using Content.Shared.Cargo;
using Robust.Client.GameObjects;
namespace Content.Client.Cargo.Systems;
public sealed partial class CargoSystem : SharedCargoSystem
{
[Dependency] private readonly AnimationPlayerSystem _player = default!;
public override void Initialize()
{
base.Initialize();
InitializeCargoTelepad();
}
}