18 lines
681 B
C#
18 lines
681 B
C#
using Content.Shared.Explosion;
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using Content.Shared.Explosion.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Explosion;
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public sealed class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ClusterGrenadeVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<int>(uid, ClusterGrenadeVisuals.GrenadesCounter, out var grenadesCounter, args.Component))
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, $"{comp.State}-{grenadesCounter}");
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}
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}
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