6
StarHorizon_Public/Content.Client/Storage/Visualizers/StorageFillVisualizerSystem.cs
2026-01-24 12:49:55 +03:00

21 lines
738 B
C#

using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Visualizers;
public sealed class StorageFillVisualizerSystem : VisualizerSystem<StorageFillVisualizerComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StorageFillVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<int>(uid, StorageFillVisuals.FillLevel, out var level, args.Component))
return;
var state = $"{component.FillBaseName}-{level}";
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageFillLayers.Fill, state);
}
}