32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared.SurveillanceCamera;
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using Robust.Client.GameObjects;
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namespace Content.Client.SurveillanceCamera;
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public sealed class SurveillanceCameraVisualsSystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SurveillanceCameraVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(EntityUid uid, SurveillanceCameraVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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if (!args.AppearanceData.TryGetValue(SurveillanceCameraVisualsKey.Key, out var data)
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|| data is not SurveillanceCameraVisuals key
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|| args.Sprite == null
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|| !_sprite.LayerMapTryGet((uid, args.Sprite), SurveillanceCameraVisualsKey.Layer, out var layer, false)
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|| !component.CameraSprites.TryGetValue(key, out var state))
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{
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return;
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}
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, state);
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}
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}
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