6
2026-01-24 12:49:55 +03:00

19 lines
633 B
C#

using Content.Client.Weapons.Ranged.Systems;
using Robust.Shared.Console;
namespace Content.Client.Weapons.Ranged;
public sealed class ShowSpreadCommand : IConsoleCommand
{
public string Command => "showgunspread";
public string Description => $"Shows gun spread overlay for debugging";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GunSystem>();
system.SpreadOverlay ^= true;
shell.WriteLine($"Set spread overlay to {system.SpreadOverlay}");
}
}