107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
using Content.Shared._NF.Cargo.Components;
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using Content.Shared.Cargo;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client._NF.Cargo.Systems;
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public sealed partial class NFCargoSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _player = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private static readonly Animation CargoTelepadBeamAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.5),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = NFCargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("beam"), 0f)
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}
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}
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}
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};
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private static readonly Animation CargoTelepadIdleAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.8),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = NFCargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("idle"), 0f)
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}
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}
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}
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};
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private const string TelepadBeamKey = "cargo-telepad-beam";
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private const string TelepadIdleKey = "cargo-telepad-idle";
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private void InitializeCargoTelepad()
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{
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SubscribeLocalEvent<NFCargoTelepadComponent, AppearanceChangeEvent>(OnCargoAppChange);
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SubscribeLocalEvent<NFCargoTelepadComponent, AnimationCompletedEvent>(OnCargoAnimComplete);
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}
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private void OnCargoAppChange(Entity<NFCargoTelepadComponent> ent, ref AppearanceChangeEvent args)
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{
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OnChangeData(ent, args.Sprite);
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}
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private void OnCargoAnimComplete(Entity<NFCargoTelepadComponent> ent, ref AnimationCompletedEvent args)
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{
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OnChangeData(ent);
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}
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private void OnChangeData(EntityUid uid, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref sprite))
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return;
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if (!TryComp<AnimationPlayerComponent>(uid, out var player))
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return;
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_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
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switch (state)
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{
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case CargoTelepadState.Teleporting:
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_player.Stop((uid, player), TelepadIdleKey);
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if (!_player.HasRunningAnimation(uid, TelepadBeamKey))
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_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(NFCargoTelepadLayers.Beam, false);
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_player.Stop(uid, player, TelepadBeamKey);
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_player.Stop(uid, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(NFCargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(uid, player, TelepadBeamKey))
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return;
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_player.Play((uid, player), CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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[UsedImplicitly]
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private enum NFCargoTelepadLayers : byte
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{
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Base = 0,
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Beam = 1,
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}
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}
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