43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client._NF.Kitchen.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class AssemblerMenu : FancyWindow
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public bool IsBusy;
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public TimeSpan CurrentCooktimeEnd;
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public AssemblerMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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}
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public void ToggleBusyDisableOverlayPanel(bool shouldDisable)
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{
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DisableCookingPanelOverlay.Visible = shouldDisable;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!IsBusy)
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return;
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if (CurrentCooktimeEnd > _timing.CurTime)
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{
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CookTimeInfoLabel.Text = Loc.GetString("assembler-bound-user-interface-cook-time-label",
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("time", CurrentCooktimeEnd.Subtract(_timing.CurTime).Seconds));
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}
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}
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}
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}
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