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StarHorizon_Public/Content.Client/_NF/Lathe/UI/BlueprintLatheNFBoundUserInterface.cs
2026-01-24 12:49:55 +03:00

53 lines
1.5 KiB
C#

using Content.Shared._NF.Lathe;
using Content.Shared.Research.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client._NF.Lathe.UI;
// Suffixed with NF to avoid BUI collisions with LatheBUI
[UsedImplicitly]
public sealed class BlueprintLatheNFBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BlueprintLatheNFMenu? _menu;
public BlueprintLatheNFBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindowCenteredRight<BlueprintLatheNFMenu>();
_menu.SetEntity(Owner);
_menu.OnServerListButtonPressed += _ =>
{
SendMessage(new ConsoleServerSelectionMessage());
};
_menu.RecipeQueueAction += (blueprintType, recipes, amount) =>
{
SendMessage(new BlueprintLatheQueueRecipeMessage(blueprintType, recipes, amount));
};
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
switch (state)
{
case BlueprintLatheUpdateState msg:
if (_menu != null)
_menu.RecipesByBlueprintType = msg.RecipeBitsetByBlueprintType;
_menu?.PopulateRecipes();
_menu?.UpdateCategories();
_menu?.PopulateQueueList(msg.Queue);
_menu?.SetQueueInfo(msg.CurrentlyProducing);
break;
}
}
}