235 lines
8.5 KiB
C#
235 lines
8.5 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Audio.Jukebox;
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using Content.Shared.Power;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using JukeboxComponent = Content.Shared.Audio.Jukebox.JukeboxComponent;
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using Robust.Shared.Random; // Frontier
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namespace Content.Server.Audio.Jukebox;
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public sealed class JukeboxSystem : SharedJukeboxSystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!; // Frontier
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[Dependency] private readonly TransformSystem _transform = default!; // Frontier
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!; // Frontier
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<JukeboxComponent, JukeboxSelectedMessage>(OnJukeboxSelected);
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SubscribeLocalEvent<JukeboxComponent, JukeboxPlayingMessage>(OnJukeboxPlay);
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SubscribeLocalEvent<JukeboxComponent, JukeboxPauseMessage>(OnJukeboxPause);
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SubscribeLocalEvent<JukeboxComponent, JukeboxStopMessage>(OnJukeboxStop);
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SubscribeLocalEvent<JukeboxComponent, JukeboxSetPlaybackModeMessage>(OnJukeboxSetPlayback); // Frontier
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SubscribeLocalEvent<JukeboxComponent, JukeboxSetTimeMessage>(OnJukeboxSetTime);
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SubscribeLocalEvent<JukeboxComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<JukeboxComponent, ComponentShutdown>(OnComponentShutdown);
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SubscribeLocalEvent<JukeboxComponent, ComponentStartup>(OnComponentStartup); // Frontier
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SubscribeLocalEvent<JukeboxComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnComponentInit(EntityUid uid, JukeboxComponent component, ComponentInit args)
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{
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if (HasComp<ApcPowerReceiverComponent>(uid))
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{
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TryUpdateVisualState(uid, component);
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}
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}
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// Frontier: Shuffle & Repeat
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private void OnComponentStartup(Entity<JukeboxComponent> entity, ref ComponentStartup ev)
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{
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UpdateUI(entity);
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}
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private void UpdateUI(Entity<JukeboxComponent> ent)
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{
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var state = new JukeboxInterfaceState(ent.Comp.PlaybackMode);
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_userInterface.SetUiState(ent.Owner, JukeboxUiKey.Key, state);
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}
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// End Frontier: Shuffle & Repeat
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private void OnJukeboxPlay(EntityUid uid, JukeboxComponent component, ref JukeboxPlayingMessage args)
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{
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if (Exists(component.AudioStream))
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{
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Audio.SetState(component.AudioStream, AudioState.Playing);
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}
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else
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{
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component.AudioStream = Audio.Stop(component.AudioStream);
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// Frontier: Shuffling feature.
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if (component.PlaybackMode == JukeboxPlaybackMode.Shuffle
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&& !component.FirstPlay
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&& _protoManager.TryGetRandom<JukeboxPrototype>(_random, out var newProto)
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&& newProto is JukeboxPrototype newJukeboxProto)
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{
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component.SelectedSongId = newJukeboxProto;
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}
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// End Frontier
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if (string.IsNullOrEmpty(component.SelectedSongId) ||
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!_protoManager.TryIndex(component.SelectedSongId, out var jukeboxProto))
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{
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return;
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}
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component.AudioStream = Audio.PlayPvs(jukeboxProto.Path, uid, AudioParams.Default.WithMaxDistance(10f))?.Entity;
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// Frontier: wallmount jukebox, shuffle state
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if (TryComp<TransformComponent>(component.AudioStream, out var xform))
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_transform.SetLocalPosition(component.AudioStream.Value, component.AudioOffset, xform);
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component.FirstPlay = false;
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// End Frontier
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Dirty(uid, component);
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}
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}
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private void OnJukeboxPause(Entity<JukeboxComponent> ent, ref JukeboxPauseMessage args)
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{
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Audio.SetState(ent.Comp.AudioStream, AudioState.Paused);
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}
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// Frontier: Shuffle & Repeat
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private void OnJukeboxSetPlayback(Entity<JukeboxComponent> ent, ref JukeboxSetPlaybackModeMessage playbackModeMessage)
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{
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if (ent.Comp.PlaybackMode != playbackModeMessage.PlaybackMode)
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{
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ent.Comp.PlaybackMode = playbackModeMessage.PlaybackMode;
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UpdateUI(ent);
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Dirty(ent);
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}
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}
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public AudioState GetAudioState(EntityUid? entity, AudioComponent? component = null)
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{
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if (entity == null || !Resolve(entity.Value, ref component, false))
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return AudioState.Stopped; // Consider no audio as stopped.
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return component.State;
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}
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// End Frontier: Shuffle & Repeat
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private void OnJukeboxSetTime(EntityUid uid, JukeboxComponent component, JukeboxSetTimeMessage args)
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{
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if (TryComp(args.Actor, out ActorComponent? actorComp))
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{
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var offset = actorComp.PlayerSession.Channel.Ping * 1.5f / 1000f;
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Audio.SetPlaybackPosition(component.AudioStream, args.SongTime + offset);
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}
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}
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private void OnPowerChanged(Entity<JukeboxComponent> entity, ref PowerChangedEvent args)
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{
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TryUpdateVisualState(entity);
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if (!this.IsPowered(entity.Owner, EntityManager))
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{
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Stop(entity);
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}
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}
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private void OnJukeboxStop(Entity<JukeboxComponent> entity, ref JukeboxStopMessage args)
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{
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Stop(entity);
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}
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// Frontier: Modified Stop() function for the Shuffling & Replay features.
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private void Stop(Entity<JukeboxComponent> entity)
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{
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//Audio.SetState(entity.Comp.AudioStream, AudioState.Stopped); // No longer needed since we're removing the AudioStream.
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entity.Comp.AudioStream = Audio.Stop(entity.Comp.AudioStream);
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entity.Comp.FirstPlay = true;
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Dirty(entity);
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}
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// End Frontier
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private void OnJukeboxSelected(EntityUid uid, JukeboxComponent component, JukeboxSelectedMessage args)
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{
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// Frontier: allow selecting songs while they're playing
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bool wasPlaying = Audio.IsPlaying(component.AudioStream);
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component.SelectedSongId = args.SongId;
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DirectSetVisualState(uid, JukeboxVisualState.Select);
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component.Selecting = true;
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component.SelectAccumulator = 0;
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component.AudioStream = Audio.Stop(component.AudioStream);
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component.FirstPlay = true; // Prevent shuffling
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if (wasPlaying)
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{
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var msg = new JukeboxPlayingMessage();
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OnJukeboxPlay(uid, component, ref msg);
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}
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// End Frontier
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Dirty(uid, component);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<JukeboxComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.Selecting)
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{
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comp.SelectAccumulator += frameTime;
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if (comp.SelectAccumulator >= 0.5f)
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{
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comp.SelectAccumulator = 0f;
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comp.Selecting = false;
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TryUpdateVisualState(uid, comp);
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}
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}
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// Frontier: Replay feature. Please pitch in if you have better ideas. This is a pretty bad implementation.
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if (comp.PlaybackMode != JukeboxPlaybackMode.Single && comp.AudioStream != null &&
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GetAudioState(comp.AudioStream) == AudioState.Stopped)
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{
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var msg = new JukeboxPlayingMessage();
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OnJukeboxPlay(uid, comp, ref msg);
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}
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// End Frontier
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}
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}
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private void OnComponentShutdown(EntityUid uid, JukeboxComponent component, ComponentShutdown args)
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{
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component.AudioStream = Audio.Stop(component.AudioStream);
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}
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private void DirectSetVisualState(EntityUid uid, JukeboxVisualState state)
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{
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_appearanceSystem.SetData(uid, JukeboxVisuals.VisualState, state);
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}
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private void TryUpdateVisualState(EntityUid uid, JukeboxComponent? jukeboxComponent = null)
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{
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if (!Resolve(uid, ref jukeboxComponent))
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return;
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var finalState = JukeboxVisualState.On;
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if (!this.IsPowered(uid, EntityManager))
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{
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finalState = JukeboxVisualState.Off;
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}
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_appearanceSystem.SetData(uid, JukeboxVisuals.VisualState, finalState);
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}
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}
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