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2026-01-24 12:49:55 +03:00

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using System.Globalization;
using System.Linq;
using System.Text;
using Content.Shared.Chat.Components; // Добавьте эту строку
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Players.RateLimiting;
using Content.Server.Speech.Prototypes;
using Content.Server.Speech.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Systems;
using Content.Shared.Players;
using Content.Shared.Players.RateLimiting;
using Content.Shared.Radio;
using Content.Shared.Whitelist;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
using Content.Shared._Horizon.Language;
using Content.Server._Horizon.Chat;
namespace Content.Server.Chat.Systems;
// TODO refactor whatever active warzone this class and chatmanager have become
/// <summary>
/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
/// ChatSystem depends on ChatManager to actually send the messages.
/// </summary>
public sealed partial class ChatSystem : SharedChatSystem
{
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
[Dependency] private readonly OocSpamProtectionSystem _oocSpamProtection = default!;
public const int VoiceRange = 10; // how far voice goes in world units
public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
public const int WhisperMuffledRange = 5; // how far whisper goes at all, in world units
public const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
private bool _loocEnabled = true;
private bool _deadLoocEnabled;
private bool _critLoocEnabled;
private readonly bool _adminLoocEnabled = true;
public override void Initialize()
{
base.Initialize();
CacheEmotes();
Subs.CVar(_configurationManager, CCVars.LoocEnabled, OnLoocEnabledChanged, true);
Subs.CVar(_configurationManager, CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged, true);
Subs.CVar(_configurationManager, CCVars.CritLoocEnabled, OnCritLoocEnabledChanged, true);
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
}
private void OnLoocEnabledChanged(bool val)
{
if (_loocEnabled == val) return;
_loocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
}
private void OnDeadLoocEnabledChanged(bool val)
{
if (_deadLoocEnabled == val) return;
_deadLoocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-dead-looc-chat-enabled-message" : "chat-manager-dead-looc-chat-disabled-message"));
}
private void OnCritLoocEnabledChanged(bool val)
{
if (_critLoocEnabled == val)
return;
_critLoocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-crit-looc-chat-enabled-message" : "chat-manager-crit-looc-chat-disabled-message"));
}
private void OnGameChange(GameRunLevelChangedEvent ev)
{
switch (ev.New)
{
case GameRunLevel.InRound:
if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
_configurationManager.SetCVar(CCVars.OocEnabled, false);
break;
case GameRunLevel.PostRound:
case GameRunLevel.PreRoundLobby:
if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
_configurationManager.SetCVar(CCVars.OocEnabled, true);
break;
}
}
/// <summary>
/// Sends an in-character chat message to relevant clients.
/// </summary>
/// <param name="source">The entity that is speaking</param>
/// <param name="message">The message being spoken or emoted</param>
/// <param name="desiredType">The chat type</param>
/// <param name="hideChat">Whether or not this message should appear in the chat window</param>
/// <param name="hideLog">Whether or not this message should appear in the adminlog window</param>
/// <param name="shell"></param>
/// <param name="player">The player doing the speaking</param>
/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
public void TrySendInGameICMessage(
EntityUid source,
string message,
InGameICChatType desiredType,
bool hideChat, bool hideLog = false,
IConsoleShell? shell = null,
ICommonSession? player = null, string? nameOverride = null,
bool checkRadioPrefix = true,
bool ignoreActionBlocker = false)
{
TrySendInGameICMessage(source, message, desiredType, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, hideLog, shell, player, nameOverride, checkRadioPrefix, ignoreActionBlocker);
}
/// <summary>
/// Sends an in-character chat message to relevant clients.
/// </summary>
/// <param name="source">The entity that is speaking</param>
/// <param name="message">The message being spoken or emoted</param>
/// <param name="desiredType">The chat type</param>
/// <param name="range">Conceptual range of transmission, if it shows in the chat window, if it shows to far-away ghosts or ghosts at all...</param>
/// <param name="shell"></param>
/// <param name="player">The player doing the speaking</param>
/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
/// <param name="ignoreActionBlocker">If set to true, action blocker will not be considered for whether an entity can send this message.</param>
public void TrySendInGameICMessage(
EntityUid source,
string message,
InGameICChatType desiredType,
ChatTransmitRange range,
bool hideLog = false,
IConsoleShell? shell = null,
ICommonSession? player = null,
string? nameOverride = null,
bool checkRadioPrefix = true,
bool ignoreActionBlocker = false,
LanguagePrototype? language = null // Horizon
)
{
if (HasComp<GhostComponent>(source))
{
// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, range == ChatTransmitRange.HideChat, shell, player);
return;
}
if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
return;
// Sus
if (player?.AttachedEntity is { Valid: true } entity && source != entity)
{
return;
}
if (!CanSendInGame(message, shell, player))
return;
ignoreActionBlocker = CheckIgnoreSpeechBlocker(source, ignoreActionBlocker);
// this method is a disaster
// every second i have to spend working with this code is fucking agony
// scientists have to wonder how any of this was merged
// coding any game admin feature that involves chat code is pure torture
// changing even 10 lines of code feels like waterboarding myself
// and i dont feel like vibe checking 50 code paths
// so we set this here
// todo free me from chat code
if (player != null)
{
_chatManager.EnsurePlayer(player.UserId).AddEntity(GetNetEntity(source));
}
if (desiredType == InGameICChatType.Speak && message.StartsWith(LocalPrefix))
{
// prevent radios and remove prefix.
checkRadioPrefix = false;
message = message[1..];
}
bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
// Capitalizing the word I only happens in English, so we check language here
bool shouldCapitalizeTheWordI = (!CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Parent.Name == "en")
|| (CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Name == "en");
message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize, shouldPunctuate, shouldCapitalizeTheWordI);
// Was there an emote in the message? If so, send it.
if (player != null && emoteStr != message && emoteStr != null)
{
SendEntityEmote(source, emoteStr, range, nameOverride, ignoreActionBlocker);
}
// This can happen if the entire string is sanitized out.
if (string.IsNullOrEmpty(message))
return;
// This message may have a radio prefix, and should then be whispered to the resolved radio channel
if (checkRadioPrefix)
{
if (TryProccessRadioMessage(source, message, out var modMessage, out var channel))
{
SendEntityWhisper(source, modMessage, range, channel, nameOverride, hideLog, ignoreActionBlocker);
return;
}
}
// Otherwise, send whatever type.
switch (desiredType)
{
case InGameICChatType.Speak:
SendEntitySpeak(source, message, range, nameOverride, hideLog, ignoreActionBlocker, language: language); // Horizon language
break;
case InGameICChatType.Whisper:
SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker, language: language); // Horizon language
break;
case InGameICChatType.Emote:
SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
break;
}
}
public void TrySendInGameOOCMessage(
EntityUid source,
string message,
InGameOOCChatType type,
bool hideChat,
IConsoleShell? shell = null,
ICommonSession? player = null
)
{
if (!CanSendInGame(message, shell, player))
return;
if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
return;
// ДОБАВЬТЕ ПРОВЕРКУ НА СПАМ В OOC ЗДЕСЬ
if (TryComp<OocSpamProtectionComponent>(source, out var oocSpamComp))
{
if (!_oocSpamProtection.CheckOocSpam(source, message, oocSpamComp))
return; // Сообщение заблокировано за спам
}
// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
// in-game IC messages.
if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
return;
message = SanitizeInGameOOCMessage(message);
var sendType = type;
// If dead player LOOC is disabled, unless you are an admin with Moderator perms, send dead messages to dead chat
if ((_adminManager.IsAdmin(player) && _adminManager.HasAdminFlag(player, AdminFlags.Moderator)) // Override if admin
|| _deadLoocEnabled
|| (!HasComp<GhostComponent>(source) && !_mobStateSystem.IsDead(source))) // Check that player is not dead
{
}
else
sendType = InGameOOCChatType.Dead;
// If crit player LOOC is disabled, don't send the message at all.
if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
return;
switch (sendType)
{
case InGameOOCChatType.Dead:
SendDeadChat(source, player, message, hideChat);
break;
case InGameOOCChatType.Looc:
SendLOOC(source, player, message, hideChat);
break;
}
}
#region Announcements
/// <summary>
/// Dispatches an announcement to all.
/// </summary>
/// <param name="message">The contents of the message</param>
/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
/// <param name="playSound">Play the announcement sound</param>
/// <param name="colorOverride">Optional color for the announcement message</param>
public void DispatchGlobalAnnouncement(
string message,
string? sender = null,
bool playSound = true,
SoundSpecifier? announcementSound = null,
Color? colorOverride = null
)
{
sender ??= Loc.GetString("chat-manager-sender-announcement");
var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
if (playSound)
{
_audio.PlayGlobal(announcementSound == null ? DefaultAnnouncementSound : _audio.ResolveSound(announcementSound), Filter.Broadcast(), true, AudioParams.Default.WithVolume(-2f));
}
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Global station announcement from {sender}: {message}");
}
/// <summary>
/// Dispatches an announcement to players selected by filter.
/// </summary>
/// <param name="filter">Filter to select players who will recieve the announcement</param>
/// <param name="message">The contents of the message</param>
/// <param name="source">The entity making the announcement (used to determine the station)</param>
/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
/// <param name="playDefaultSound">Play the announcement sound</param>
/// <param name="announcementSound">Sound to play</param>
/// <param name="colorOverride">Optional color for the announcement message</param>
public void DispatchFilteredAnnouncement(
Filter filter,
string message,
EntityUid? source = null,
string? sender = null,
bool playSound = true,
SoundSpecifier? announcementSound = null,
Color? colorOverride = null)
{
sender ??= Loc.GetString("chat-manager-sender-announcement");
var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source ?? default, false, true, colorOverride);
if (playSound)
{
_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
}
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement from {sender}: {message}");
}
/// <summary>
/// Dispatches an announcement on a specific station
/// </summary>
/// <param name="source">The entity making the announcement (used to determine the station)</param>
/// <param name="message">The contents of the message</param>
/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
/// <param name="playDefaultSound">Play the announcement sound</param>
/// <param name="colorOverride">Optional color for the announcement message</param>
public void DispatchStationAnnouncement(
EntityUid source,
string message,
string? sender = null,
bool playDefaultSound = true,
SoundSpecifier? announcementSound = null,
Color? colorOverride = null)
{
sender ??= Loc.GetString("chat-manager-sender-announcement");
var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
var station = _stationSystem.GetOwningStation(source);
if (station == null)
{
// you can't make a station announcement without a station
return;
}
if (!EntityManager.TryGetComponent<StationDataComponent>(station, out var stationDataComp)) return;
var filter = _stationSystem.GetInStation(stationDataComp);
_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
if (playDefaultSound)
{
_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
}
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement on {station} from {sender}: {message}");
}
#endregion
#region Private API
private void SendEntitySpeak(
EntityUid source,
string originalMessage,
ChatTransmitRange range,
string? nameOverride,
bool hideLog = false,
bool ignoreActionBlocker = false,
LanguagePrototype? language = null // Horizon languages
)
{
// Horizon languages start
/*
if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
return;
var message = TransformSpeech(source, originalMessage);
*/
language ??= _language.GetCurrentLanguage(source);
if (!ignoreActionBlocker)
{
foreach (var item in language.Conditions.Where(x => !x.RaiseOnListener))
{
if (!item.Condition(source, null, EntityManager))
return;
}
}
var message = originalMessage;
// Horizon languages end
if (message.Length == 0)
return;
var speech = GetSpeechVerb(source, message);
// get the entity's apparent name (if no override provided).
string name;
if (nameOverride != null)
{
name = nameOverride;
}
else
{
var nameEv = new TransformSpeakerNameEvent(source, Name(source));
RaiseLocalEvent(source, nameEv);
name = nameEv.VoiceName;
// Check for a speech verb override
if (nameEv.SpeechVerb != null && _prototypeManager.TryIndex(nameEv.SpeechVerb, out var proto))
speech = proto;
}
name = FormattedMessage.EscapeText(name);
// Horizon languages start
/*
var wrappedMessage = Loc.GetString(speech.Bold ? "chat-manager-entity-say-bold-wrap-message" : "chat-manager-entity-say-wrap-message",
("entityName", name),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
("message", FormattedMessage.EscapeText(message)));
SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, range);
var ev = new EntitySpokeEvent(source, message, null, null);
RaiseLocalEvent(source, ev, true);
*/
var sanitizedMessage = SanitizeInGameICMessage(source, FormattedMessage.EscapeText(message), out _);
language.LanguageType.Speak(source, sanitizedMessage, name, speech, (byte)range, EntityManager, out var success, out var resultMessage);
if (!success)
return;
if (language.LanguageType.RaiseEvent)
{
var ev = new EntitySpokeEvent(source, resultMessage, language, null, null);
RaiseLocalEvent(source, ev, true);
}
// Horizon languages end
// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
// Also doesn't log if hideLog is true.
if (!HasComp<ActorComponent>(source) || hideLog)
return;
if (originalMessage == message)
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user} as {name}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
}
}
private void SendEntityWhisper(
EntityUid source,
string originalMessage,
ChatTransmitRange range,
RadioChannelPrototype? channel,
string? nameOverride,
bool hideLog = false,
bool ignoreActionBlocker = false,
LanguagePrototype? language = null // Horizon languages
)
{
// Horizon languages start
/*
if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
return;
var message = TransformSpeech(source, originalMessage);
*/
language ??= _language.GetCurrentLanguage(source);
if (!ignoreActionBlocker)
{
foreach (var item in language.Conditions.Where(x => !x.RaiseOnListener))
{
if (!item.Condition(source, null, EntityManager))
return;
}
}
var message = FormattedMessage.RemoveMarkupOrThrow(originalMessage);
// Horizon languages end
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
// get the entity's name by visual identity (if no override provided).
string nameIdentity = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
// get the entity's name by voice (if no override provided).
string name;
if (nameOverride != null)
{
name = nameOverride;
}
else
{
var nameEv = new TransformSpeakerNameEvent(source, Name(source));
RaiseLocalEvent(source, nameEv);
name = nameEv.VoiceName;
}
name = FormattedMessage.EscapeText(name);
// Horizon languages start
/*
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", nameIdentity), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
var wrappedUnknownMessage = Loc.GetString("chat-manager-entity-whisper-unknown-wrap-message",
("message", FormattedMessage.EscapeText(obfuscatedMessage)));
foreach (var (session, data) in GetRecipients(source, WhisperMuffledRange))
{
EntityUid listener;
if (session.AttachedEntity is not { Valid: true } playerEntity)
continue;
listener = session.AttachedEntity.Value;
if (MessageRangeCheck(session, data, range) != MessageRangeCheckResult.Full)
continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
if (data.Range <= WhisperClearRange)
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, false, session.Channel);
//If listener is too far, they only hear fragments of the message
else if (_examineSystem.InRangeUnOccluded(source, listener, WhisperMuffledRange))
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.Channel);
//If listener is too far and has no line of sight, they can't identify the whisperer's identity
else
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedUnknownMessage, source, false, session.Channel);
}
_replay.RecordServerMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
RaiseLocalEvent(source, ev, true);
*/
language.LanguageType.Whisper(source, message, name, nameIdentity, (byte)range, EntityManager, out var success, out var resultMessage, out var resultObfMessage);
if (!success)
return;
if (language.LanguageType.RaiseEvent)
{
var ev = new EntitySpokeEvent(source, resultMessage, language, channel, resultObfMessage, true);
RaiseLocalEvent(source, ev, true);
}
// Horizon languages end
if (!hideLog)
if (originalMessage == message)
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
}
}
private void SendEntityEmote(
EntityUid source,
string action,
ChatTransmitRange range,
string? nameOverride,
bool hideLog = false,
bool checkEmote = true,
bool ignoreActionBlocker = false,
NetUserId? author = null
)
{
if (!_actionBlocker.CanEmote(source) && !ignoreActionBlocker)
return;
// get the entity's apparent name (if no override provided).
var ent = Identity.Entity(source, EntityManager);
string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
bool soundEmoteSent = true; // Frontier: if check emote is false, assume somebody's sending an emote
if (checkEmote)
soundEmoteSent = TryEmoteChatInput(source, action); // Frontier: assign value to soundEmoteSent
// Frontier: send emote message
if (!soundEmoteSent)
{
var ev = new NFEntityEmotedEvent(source, action);
RaiseLocalEvent(source, ev, true);
}
// End Frontier
SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
if (!hideLog)
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
}
// ReSharper disable once InconsistentNaming
private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat)
{
var name = FormattedMessage.EscapeText(Identity.Name(source, EntityManager));
if (_adminManager.IsAdmin(player))
{
if (!_adminLoocEnabled) return;
}
else if (!_loocEnabled) return;
// If crit player LOOC is disabled, don't send the message at all.
if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
return;
var wrappedMessage = Loc.GetString("chat-manager-entity-looc-wrap-message",
("entityName", name),
("message", FormattedMessage.EscapeText(message)));
SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
}
private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
{
var clients = GetDeadChatClients();
var playerName = Name(source);
string wrappedMessage;
if (_adminManager.IsAdmin(player))
{
wrappedMessage = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.Channel.UserName),
("message", FormattedMessage.EscapeText(message)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
}
else
{
wrappedMessage = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)),
("message", FormattedMessage.EscapeText(message)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);
}
#endregion
#region Utility
public enum MessageRangeCheckResult // Horizon - made public
{
Disallowed,
HideChat,
Full
}
/// <summary>
/// If hideChat should be set as far as replays are concerned.
/// </summary>
private bool MessageRangeHideChatForReplay(ChatTransmitRange range)
{
return range == ChatTransmitRange.HideChat;
}
/// <summary>
/// Checks if a target as returned from GetRecipients should receive the message.
/// Keep in mind data.Range is -1 for out of range observers.
/// </summary>
public MessageRangeCheckResult MessageRangeCheck(ICommonSession session, ICChatRecipientData data, ChatTransmitRange range) // Horizon - made public
{
var initialResult = MessageRangeCheckResult.Full;
switch (range)
{
case ChatTransmitRange.Normal:
initialResult = MessageRangeCheckResult.Full;
break;
case ChatTransmitRange.GhostRangeLimit:
initialResult = (data.Observer && data.Range < 0 && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
break;
case ChatTransmitRange.HideChat:
initialResult = MessageRangeCheckResult.HideChat;
break;
case ChatTransmitRange.NoGhosts:
initialResult = (data.Observer && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.Disallowed : MessageRangeCheckResult.Full;
break;
// Frontier - prevent TVs from spamming the poor, poor admins
case ChatTransmitRange.GhostRangeLimitNoAdminCheck:
initialResult = (data.Observer && data.Range < 0) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
break;
// End Frontier
}
var insistHideChat = data.HideChatOverride ?? false;
var insistNoHideChat = !(data.HideChatOverride ?? true);
if (insistHideChat && initialResult == MessageRangeCheckResult.Full)
return MessageRangeCheckResult.HideChat;
if (insistNoHideChat && initialResult == MessageRangeCheckResult.HideChat)
return MessageRangeCheckResult.Full;
return initialResult;
}
/// <summary>
/// Sends a chat message to the given players in range of the source entity.
/// </summary>
private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null)
{
foreach (var (session, data) in GetRecipients(source, VoiceRange))
{
var entRange = MessageRangeCheck(session, data, range);
if (entRange == MessageRangeCheckResult.Disallowed)
continue;
var entHideChat = entRange == MessageRangeCheckResult.HideChat;
_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.Channel, author: author);
}
_replay.RecordServerMessage(new ChatMessage(channel, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
}
/// <summary>
/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
/// </summary>
private bool CanSendInGame(string message, IConsoleShell? shell = null, ICommonSession? player = null)
{
// Non-players don't have to worry about these restrictions.
if (player == null)
return true;
var mindContainerComponent = player.ContentData()?.Mind;
if (mindContainerComponent == null)
{
shell?.WriteError("You don't have a mind!");
return false;
}
if (player.AttachedEntity is not { Valid: true } _)
{
shell?.WriteError("You don't have an entity!");
return false;
}
return !_chatManager.MessageCharacterLimit(player, message);
}
// ReSharper disable once InconsistentNaming
public string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool capitalizeTheWordI = true) // Horizon tweak - made public
{
var newMessage = SanitizeMessageReplaceWords(message.Trim());
GetRadioKeycodePrefix(source, newMessage, out newMessage, out var prefix);
// Sanitize it first as it might change the word order
_sanitizer.TrySanitizeEmoteShorthands(newMessage, source, out newMessage, out emoteStr);
if (capitalize)
newMessage = SanitizeMessageCapital(newMessage);
if (capitalizeTheWordI)
newMessage = SanitizeMessageCapitalizeTheWordI(newMessage, "i");
if (punctuate)
newMessage = SanitizeMessagePeriod(newMessage);
return prefix + newMessage;
}
private string SanitizeInGameOOCMessage(string message)
{
var newMessage = message.Trim();
newMessage = FormattedMessage.EscapeText(newMessage);
return newMessage;
}
public string TransformSpeech(EntityUid sender, string message)
{
var ev = new TransformSpeechEvent(sender, message);
RaiseLocalEvent(ev);
return ev.Message;
}
public bool CheckIgnoreSpeechBlocker(EntityUid sender, bool ignoreBlocker)
{
if (ignoreBlocker)
return ignoreBlocker;
var ev = new CheckIgnoreSpeechBlockerEvent(sender, ignoreBlocker);
RaiseLocalEvent(sender, ev, true);
return ev.IgnoreBlocker;
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(HasComp<GhostComponent>)
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.Channel);
}
private string SanitizeMessagePeriod(string message)
{
if (string.IsNullOrEmpty(message))
return message;
// Adds a period if the last character is a letter.
if (char.IsLetter(message[^1]))
message += ".";
return message;
}
[ValidatePrototypeId<ReplacementAccentPrototype>]
public const string ChatSanitize_Accent = "chatsanitize";
public string SanitizeMessageReplaceWords(string message)
{
if (string.IsNullOrEmpty(message)) return message;
var msg = message;
msg = _wordreplacement.ApplyReplacements(msg, ChatSanitize_Accent);
return msg;
}
/// <summary>
/// Returns list of players and ranges for all players withing some range. Also returns observers with a range of -1.
/// </summary>
public Dictionary<ICommonSession, ICChatRecipientData> GetRecipients(EntityUid source, float voiceGetRange) // Horizon - made public
{
// TODO proper speech occlusion
var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
var ghostHearing = GetEntityQuery<GhostHearingComponent>();
var xforms = GetEntityQuery<TransformComponent>();
var transformSource = xforms.GetComponent(source);
var sourceMapId = transformSource.MapID;
var sourceCoords = transformSource.Coordinates;
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is not { Valid: true } playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (transformEntity.MapID != sourceMapId)
continue;
var observer = ghostHearing.HasComponent(playerEntity);
// even if they are a ghost hearer, in some situations we still need the range
if (sourceCoords.TryDistance(EntityManager, transformEntity.Coordinates, out var distance) && distance < voiceGetRange)
{
recipients.Add(player, new ICChatRecipientData(distance, observer));
continue;
}
if (observer)
recipients.Add(player, new ICChatRecipientData(-1, true));
}
RaiseLocalEvent(new ExpandICChatRecipientsEvent(source, voiceGetRange, recipients));
return recipients;
}
public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null, bool Muffled = false) // Horizon - muffled bool
{
}
public string ObfuscateMessageReadability(string message, float chance) // Horizon - made public
{
var modifiedMessage = new StringBuilder(message);
for (var i = 0; i < message.Length; i++)
{
if (char.IsWhiteSpace((modifiedMessage[i])))
{
continue;
}
if (_random.Prob(1 - chance))
{
modifiedMessage[i] = '~';
}
}
return modifiedMessage.ToString();
}
public string BuildGibberishString(IReadOnlyList<char> charOptions, int length)
{
var sb = new StringBuilder();
for (var i = 0; i < length; i++)
{
sb.Append(_random.Pick(charOptions));
}
return sb.ToString();
}
#endregion
}
/// <summary>
/// This event is raised before chat messages are sent out to clients. This enables some systems to send the chat
/// messages to otherwise out-of view entities (e.g. for multiple viewports from cameras).
/// </summary>
public record ExpandICChatRecipientsEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients)
{
}
/// <summary>
/// Raised broadcast in order to transform speech.transmit
/// </summary>
public sealed class TransformSpeechEvent : EntityEventArgs
{
public EntityUid Sender;
public string Message;
public TransformSpeechEvent(EntityUid sender, string message)
{
Sender = sender;
Message = message;
}
}
public sealed class CheckIgnoreSpeechBlockerEvent : EntityEventArgs
{
public EntityUid Sender;
public bool IgnoreBlocker;
public CheckIgnoreSpeechBlockerEvent(EntityUid sender, bool ignoreBlocker)
{
Sender = sender;
IgnoreBlocker = ignoreBlocker;
}
}
/// <summary>
/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
/// </summary>
public sealed class EntitySpokeEvent : EntityEventArgs
{
public readonly EntityUid Source;
public readonly string Message;
public readonly string? ObfuscatedMessage; // not null if this was a whisper
/// <summary>
/// If the entity was trying to speak into a radio, this was the channel they were trying to access. If a radio
/// message gets sent on this channel, this should be set to null to prevent duplicate messages.
/// </summary>
public RadioChannelPrototype? Channel;
public readonly bool Whisper;
public readonly LanguagePrototype Language; // Horizon languages
public EntitySpokeEvent(EntityUid source, string message, LanguagePrototype language, RadioChannelPrototype? channel, string? obfuscatedMessage, bool whisper = false) // Horizon tweak - language added
{
Source = source;
Message = message;
Channel = channel;
ObfuscatedMessage = obfuscatedMessage;
Whisper = whisper;
Language = language; // Horizon languages
}
}
// Frontier: emote event
/// <summary>
/// Raised on an entity when it sends a custom emote (one with a message but no sound).
/// </summary>
public sealed class NFEntityEmotedEvent : EntityEventArgs
{
public readonly EntityUid Source;
public readonly string Emote;
public NFEntityEmotedEvent(EntityUid source, string emote)
{
Source = source;
Emote = emote;
}
}
// End Frontier
/// <summary>
/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
/// </summary>
// ReSharper disable once InconsistentNaming
public enum InGameICChatType : byte
{
Speak,
Emote,
Whisper
}
/// <summary>
/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
/// </summary>
public enum InGameOOCChatType : byte
{
Looc,
Dead
}
/// <summary>
/// Controls transmission of chat.
/// </summary>
public enum ChatTransmitRange : byte
{
/// Acts normal, ghosts can hear across the map, etc.
Normal,
/// Normal but ghosts are still range-limited.
GhostRangeLimit,
/// Hidden from the chat window.
HideChat,
/// Ghosts can't hear or see it at all. Regular players can if in-range.
NoGhosts,
/// Frontier: Normal, ghosts are still range-limited, and won't spam admins
GhostRangeLimitNoAdminCheck,
}