6
2026-01-24 12:49:55 +03:00

43 lines
1.4 KiB
C#

using Content.Server.Defusable.Components;
using Content.Server.Defusable.Systems;
using Content.Server.Doors.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Popups;
using Content.Server.Wires;
using Content.Shared.Defusable;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Wires;
namespace Content.Server.Defusable.WireActions;
public sealed partial class ActivateWireAction : ComponentWireAction<DefusableComponent>
{
public override Color Color { get; set; } = Color.Lime;
public override string Name { get; set; } = "wire-name-bomb-live";
public override StatusLightState? GetLightState(Wire wire, DefusableComponent comp)
{
return comp.Activated ? StatusLightState.BlinkingFast : StatusLightState.Off;
}
public override object StatusKey { get; } = DefusableWireStatus.LiveIndicator;
public override bool Cut(EntityUid user, Wire wire, DefusableComponent comp)
{
return EntityManager.System<DefusableSystem>().ActivateWireCut(user, wire, comp);
}
public override bool Mend(EntityUid user, Wire wire, DefusableComponent comp)
{
// if its not disposable defusable system already handles* this
// *probably
return true;
}
public override void Pulse(EntityUid user, Wire wire, DefusableComponent comp)
{
EntityManager.System<DefusableSystem>().ActivateWirePulse(user, wire, comp);
}
}