6
2026-01-24 12:49:55 +03:00

60 lines
2.4 KiB
C#

using System.Linq;
using Content.Server.Explosion.Components;
using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
private void InitializeTimedCollide()
{
SubscribeLocalEvent<TriggerOnTimedCollideComponent, StartCollideEvent>(OnTimerCollide);
SubscribeLocalEvent<TriggerOnTimedCollideComponent, EndCollideEvent>(OnTimerEndCollide);
SubscribeLocalEvent<TriggerOnTimedCollideComponent, ComponentRemove>(OnComponentRemove);
}
private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref StartCollideEvent args)
{
//Ensures the entity trigger will have an active component
EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
var otherUID = args.OtherEntity;
if (component.Colliding.ContainsKey(otherUID))
return;
component.Colliding.Add(otherUID, 0);
}
private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref EndCollideEvent args)
{
var otherUID = args.OtherEntity;
component.Colliding.Remove(otherUID);
if (component.Colliding.Count == 0 && HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
}
private void OnComponentRemove(EntityUid uid, TriggerOnTimedCollideComponent component, ComponentRemove args)
{
if (HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
}
private void UpdateTimedCollide(float frameTime)
{
var query = EntityQueryEnumerator<ActiveTriggerOnTimedCollideComponent, TriggerOnTimedCollideComponent>();
while (query.MoveNext(out var uid, out _, out var triggerOnTimedCollide))
{
foreach (var (collidingEntity, collidingTimer) in triggerOnTimedCollide.Colliding)
{
triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
if (collidingTimer > triggerOnTimedCollide.Threshold)
{
RaiseLocalEvent(uid, new TriggerEvent(uid, collidingEntity), true);
triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
}
}
}
}
}